1UP Network: 1UP | EGM | FileFront | GameVideos | MyCheats | GameTab     Site Statistics: Over 1.5 million files totaling 48+ TB of space


DM-1on1-Rivalry.zip


DM-1on1-Rivalry.zip

DM-1on1-Rivalry.zip
Filename DM-1on1-Rivalry.zip
File Size 2.89 MB (3,032,870 Bytes)
Date Added Sunday, October 12, 2003 12:56 AM
Downloads 350 (This week: 1)

Embed



Share this File on Facebook
Send this File to a Friend







Short Description
Title DM 1on1 Rivalry Version 1.0 Release Date 12th October 2003 Filename DM 1on1 Rivalry.ut2 Author s

================================================================
Title :DM-1on1-Rivalry
Version :1.0
Release Date :12th October, 2003
Filename :DM-1on1-Rivalry.ut2
Author(s) :Chirs Blundell
Email Address :plutonic@plutonicdesign.com
website :http://www.plutonicdesign.com


Where to get this map :http://www.plutonicdesign.com hosted at PlanetUnreal

Other levels by author

UT2003 CTF-Unearthed-SE (and the original version of CTF-Unearthed)


UT CTF-Antagonism
CTF-Urban Uprising
DM-Obsessive
DM-Urban Terror
DM-Compulsive
CTF-Revenge
DM + DOM-Frantic
CTF-Event Horizon
CTF-Conquet
DM-Fool's Bravado
DM-Aggressive Tendencies ][

Tactical Ops TO-2-Bridge

Strike Force SFTDM-After The Fall

Rune DM-Elemental Arena
DM-Glacier

Unreal DM-Aggressive Tendencies
DM-Portal
DM-Terminal Intent
DM + DK-Rifles and Rockets
DM-Crossover
DM-Wasted

Playtesters :CliffyB, Cooltonic, G30, Subtonic, Megatonic, Catatonic, The_Blob
Oscarnator/Myth, Goldabar, CTXFX1


================================================================
--- Play Information ---
Game :Unreal Tournament 2003/2004
Level Name :DM-1on1-Rivalry
Single Player :with bots

New Sounds :No
New Textures :No
New StaticMeshes/Models :yes
NewUnrealScript :No
HignDetail Settings :yes (emitters and some decorative SMs)

Know bugs :Some of the collision surfaces sit a little too high above the surface of
my custom SMs. As much as I have tried to fix this, the probelm
persists - but it does not affect game play in any way (to my
knowledge at least).
Recommended players :2 to 4 players


--- Construction ---
Editor used :UnrealED 3
Construction Time :3 weeks


Installation
------------
*.ut2 file in the UT2003/Maps directory


Extended description:
--------------------
Ultimately the tournament is about being the best - the pre-eminent player, superior
to all others, unequalled in skill. Now the time has come for you to prove that YOU
are the best. It is time for unrestrained rivalry!


Author's Notes
--------------
DM-1on1-Rivarly was designed with the intention of providing an open map suited to
intense battles between two players. Rather than the hide-and-seek, flinch-and-shoot
gameplay common to one-on-one maps (not that there is anything wrong with that), I
wanted to make a map where the players can see each other most of the time. This
makes DM-1on1-Rivarly similar in style to a rocket arena map. It is for this reason
that there are no instant hit weapons in this map – it would be way too easy for a
hardcore player to own the map (therefore making for an uncompetitive match).

Instagib, low gravity and last man standing matches all work well with DM-1on1-Rivalry.
It is also possible to play the map with up to four plays, but expect an intense and
frantic experience. :-)

I made a conscious decision to cap the number of polygons and effects in this map to
ensure a high frame rate on a wide range of UT2003-ready computers. But at the same
time, create a visually interesting environment. If your computer runs the original
UT2003 maps well, the DM-1on1-Rivalry should run at a good frame rate. The emitters
and some decorative static meshes have their bHighDetail set to true. This means that
if the world detail in game (Settings>Detail>World Detail) is set to normal, these items
will not appear – further improving frame rate.

I am sure that someone will wonder about or question the validity of the lighting of this
map. From the beginning it was my intention to create a mid-day environment – full of
light, thus making the opposing player easier to see. As it turned out, the strong
sunlight and the high ambient light settings helped reduce the frustrating shadows that
SMs cast on terrain when the surfaces of these two objects are co-planar. At the behest
of one of my beta testers, I did trail a ‘sunrise/sunset’ lighting scheme – low angled
light to create long shadows – but this only exacerbated border shadows between terrain
and SMs. So the ‘mid-day’ lighting scheme stayed!

Please enjoy :D


Copyright / Permissions
-----------------------
This level is copyright Chris Blundell. 2003

Authors may NOT use this level as a base to build additional levels. Custom
Scripts, Static Meshes and Textures may not be used without authors permission.

You are NOT allowed to commercially exploit this level, i.e. put it on a CD
or any other electronic medium that is sold for money without my explicit
permission!

You MAY distribute this level through any electronic network (internet,
FIDO, local BBS etc.), provided you include this file and leave the archive
intact.

----------------------





Screenshots
No screenshots found for file.



Comments
Post Reply
Submit Comment
Re-enter this code:   turing test  
You are currently not logged in. Please either log in to the right or fill out the form below to post an anonymous comment.

Your Name:
           
Editor
Click to Preview

 
login
General Behavior
Treat other members with the respect they deserve. Please do not flame or insult other users.

Posting Behavior
  • Please do not spam. When you make a post, please ensure it is in the relevant section and is clearly titled.
  • Please refrain from making multiple posts in a row.
  • Use the edit button function as this helps keeping the forums look tidy.
  • Do not post threads in all capitals since this is considered akin to shouting and is not necessary.
  • Please do not use profanity.


  • Advertising and Pornography
    Advertising of other sites/services or posting links to pornography or illegal content is strictly forbidden.

    Warez & Piracy
    Requests for illegal content will be treated as piracy. This includes requests or provision of CD keys, cracks, serials, and pirated software, movies, or music that is protected under copyright law.


    Note: If you are intending to respond to a comment, please ensure that you click 'reply' next to that comment.