.theprodukkt is a project in generative computer graphics. we spent the last few years developing non-interactive demonstrations under a strict artificial size-limit for both program code and data.
we want to create a computer graphics content creation system that:
* combines textures, materials, meshes, scene management, lighting, animation, composing and everything else you need to create 3D computer graphics in one tool.
* does this within a procedural and modular framework.
* is able to import data from other tools where procedural approaches won't cut it.
* is highly productive for the trained artist.
* integrates aspects needed for game development, like AI and interaction.
* integrates sound and music.
* scales to large worlds.
we already have either full or proof-of-concept implementations for most of these aspects. we have gone through a long process of evaluating possibilities. now we have to grow our system to a larger scale.