The "Hard to be a God" game will be a thoroughbred role-playing game affirming all the best traditions of the genre. The storyline is non-linear presenting several story branches with 4 endings depending on the main character's in-game behavior...
..One of the gameplay features is the interference of two epochs in the game universe – the medieval and the alternative future. This provides the peculiar variety of different weapons and armors – from swords and bows to miniguns, from full plates to force fields – and equipment like binoculars and night vision goggles at characters' disposal. The standard RPG equipment "doll" is amplified with slots for sword shoulder-belts and hidden weapon scabbards on wrists and arms.
Features:
· A medieval universe and non-linear scenario based on the science-fiction novel, Hard to be a God, published in 1964, by the Soviet writers Arcady and Boris Strougatsky.
· A role playing game cleverly combining, adventure, espionage and science-fiction.
· A real and living world thanks to an advanced NPC system.
· Encounters of great depth: the attitude toward the hero changes considering the clothes he is wearing and his appearance, opening up a wider range of dialogues and leading to different possible results.
· A climatic change system featuring day/night alternation.
· More than 200 types of weapons and 200 types of armours. Access to futurist technology replaces the magic system.
· Journey throughout the Empire on horse back and fight.