Fable 2 is the sequel to the award winning action role playing game Fable. Set 500 years where Fable ended, players will find themselves in a bigger and evolved Albion.
Known Features:
Dog - The player will encounter a dog that will stay with him or her for the rest of the game. Every dog will be unique in some way and morph depending on a variety of factors such as alignment. The dog will assist the player by alerting him to threats (although never giving the player away) and so completely replacing the minimap, and attacking whatever enemies the player is weakest to, depending, for example, on the weapon drawn. You may interact with your dog as well, including buying toys, playing fetch and rewarding or punishing your dog for its behavior.
Obeying three main laws (do not aggravate the player; unconditionally love the player and self-preservation), the dog features advanced AI. Although the dog is not directly controllable, it will respond to the player's actions; moving to attack will bring it to attack, running somewhere will have the dog run. Behavior is context-specific, and the dog will stay much closer in towns or when the player is hurt than when outside. He is, to a degree, trainable using expressions. If the player seriously doesn't want a dog, then they have to run away and escape from it (preferably when it's injured). Although the dog will track down the player, causing him or her to run away again. The player will have to run away a few times before the dog will eventually give up and stop looking for the player.
Family - Another mechanism to get the player to care are families. The player is able to chat up anyone (of any gender) and get married. The player may have protected or unprotected sex with NPCs of the opposite gender, which may result in a child. The child's looks will depend on those of his parents, and his attributes will be dependent on the player's actions and alignment. Evil heroes' children will be evil while giving your family a great house and money will lead to spoiled, fat kids. If the house is smaller and you are poor this will result in a skinny kid. If you are playing as a female character, you may become pregnant.
Dynamic world - Since the game will take place over a hero's lifetime, many things will change; an example is a trade camp you could help or destroy that would later be a town or ruin. Trading in such camps would increase their profit, resulting in a small town growing around them, while stealing from the camp or massacring the camp will result in the abandonment of the area. Additionally, every property in the world is ownable by the player, often unlocking further content such as quests. Titles will be awarded for buying property, for instance, if you were to buy every building, and every piece of land in a town, you may become known as the mayor, king, and eventually emperor of that town.