Razorwing's Music Activator v1.0
| File name: | Razorwings_Music_Activator.7z |
| File size: | 184.43 KB |
| Downloads this week: | 0 |
| Downloads total: | 41 |
| Date Added: | 07-03-2006 |
| Popularity: | 1% |
Short description:
This release consists of three nif files of a music note model for modders to use, if they want. It's of no use to players.
This release consists of three nif files of a music note model for modders to use, if they want. It's of no use to players.
ActMusic01.NIF is the primary purpose of this release. It's a simple model without collision or texture maps. The idea is that you as a modder can use these as music activators hidden
out of sight of the player, like below the ground for instance, and use them to run background music scripts from. Usually you'd just use any other model to act like the activator, which means it can be hard to find them if you for instance want to know which cells have them and which cells don't. With this model it's easy, since you as the modder can peek underneath the landscape to see it.
It's very low-poly and lacking a texture / texture map for FPS reasons. The player can't see it, so why let it eat into the face count budget, right?
On the off chance that someone wants to mod with it, I've included two variations for that.
They are downsized at default to about the length of an underarm, so they won't fill up your screen in an annoying way. ActMusic02.NIF doesn't have collision, while ActMusic03.NIF has
collision but the player can't bump into it. #3 means the game just recognizes that he's looking
at it, so you can make it an activator to show a title or let the player push it to do something.
If you don't want that, use #2 as the lack of a collision mesh means it's more poly-efficient.
You can't use them straight away because they only have texture maps, not texture. I used a
placeholder, but you probably want to use a different texture. Use NifSkope to change the path and filename.
¤¤¤ Credits ¤¤¤
- The placeholder texture is from "Vibrant Morrowind" created by skydye and headlesswonder.
- The mesh was created by me, Razorwing, on July 2nd 2006.
- The script, which is included in this release, was created by Axen. http://www.silgrad.com/wbb2/profile.php?userid=1094
¤¤¤ Contact ¤¤¤
If you want to contact me, my email is razorwing@silgrad.com. You can also PM me on ESF, where I'm called Gloomwing, or on Silgrad Tower's Forum (http://forum.silgrad.com/)
First set up two globals, like this.
1) Go to Gameplay->Globals in the CS.
2) Right click on the list and click "new".
3) Enter the name of the new variable as "STMusicPlaying". Keep the variable type as short. Keep the value at "0".
4) Right click on the list and click "new" again.
5) Enter the name of the new variable as "STMusicTimer", and set the variable type to "float". Keep the value at "0.0000".
_________________________________________________________________________________________________
ScriptName StAxScriptStreamMusicReichParkeep
; Created by Axen http://www.silgrad.com/wbb2/profile.php?userid=1094
Begin GameMode
If (GetInSameCell player == 1)
If STMusicTimer > 0
Set STMusicTimer to STMusicTimer - GetSecondsPassed
Else
Set STMusicPlaying to 0
Set STMusicTimer to -1
EndIf
If STMusicPlaying == 0
Set STMusicTimer to 206
StreamMusic "DataMusicSilgradReichParkeep.mp3"
Set STMusicPlaying to 1
EndIf
EndIf
End






