This program reads all .bsp maps in specified directory and save them in mapcycle.txt or mapvote.cfg ( Map vote list for SvenCoop )
Half-Life MapCycle.txt Generator For HL1 , HL2 and all mods
HLMapCycleGen
V0.1b
By [HW]Anonymous
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This program reads all .bsp maps in specified directory and save them in mapcycle.txt
or mapvote.cfg ( Map vote list for SvenCoop )
In my tests , This program generates 619 maps in 9-10 secs ( Last test )
But it depends on your pc performance.
*For SvenCoop mapvote.cfg , Don't add too many maps ( e.g. 619 maps ) ,
It crashes the server when someone joins.
( Not my fault , Maybe HL1 SvenCoop doesn't support that many. )
Installation -
Just extract and run HLMapCycleGen.exe , You can choose where to extract to ,
its up to you.
How to use -
1.Start HLMapCycleGen.exe
2.Click Browse...
3.Locate maps directory that contains .bsp files ( .bsp files will be in 'maps' folder )
4.If you want to save directory path , check it ( When program starts , You won't have to browse again )
5.If you want to generate mapvote.cfg , check it ( For SvenCoop , When players want to vote a map )
You don't have to check this if you are using other games , or don't want to generate mapvote.cfg
for SvenCoop !
6.Click 'Generate !'
7.Wait until the program completes generate process.
8.Click 'Save mapcycle.txt' or 'Save mapvote.cfg'
Changelog -
V0.1b
- Changed seperate lines on main window to something better.
- Changed fonts for "Map Directory" , "mapcycle.txt" to bold , no underline.
- Removed 1 seperate line in generated mapcycle.txt , mapvote.cfg.
- Now the program won't be CaSe-SeNsItIvE anymore.
( The program didn't remove .BSP < UPPER-CASE > from generated files )
Contact me -
[HW]Anonymous
donlawats@gmail.com ( E-Mail , MSN )