MartsMonsterMod_3.5.5.omod
| File name: | MartsMonsterMod_3.5.5.omod |
| File size: | 283.91 MB |
| Downloads this week: | 13 |
| Downloads total: | 10,299 |
| Date Added: | 03-27-2008 |
| Popularity: | 10% |
Short description:
Martigen Monster Mod 3.5.5b5
MMM 3.5.5b5 Fixes ...
Fixes for MMM 3.5.5b5 - Dev_akm fixed issue with MMMforOOO.esm and MMMforOOO.esp leveledlist item's
Fixes for MMM 3.5.5b4 - 3.5.5b5 - Dev_akm Updated MMMforOOO.esm and MMMforOOO.esp to fix leveledlist item problem that where occuring
3.5.5b4 - All esm / esp updated for this - MMM.esm, MMM.esp, MMMforFrans, MMMforOOO..
First contain's all update's from MMM 3.5.3, 3.5.4, 3.5.5b1-3, Version has listed on first page of MMM thread post 4..
Major Overhaul to all Leveledlist for Creatures has needed in order to make all spawn rate plugin's work better across MMM, MMMforFrans, MMMforOOO, and FCOM itself...This was quite a job to check all the leveledlist me and dev_akm sent each other several revision until we go it just right..we hope..spawn rate plugin's should work in fcom fairly well at this point..
All spawn rates plugin have been checked, double checked, and tripled checked..Any remaining issue with spawn rate plugin's will be addressed in the MMM 3.5.6 Final..
Updated Additional Enemy Variants - Fixed two Khajitts Smugglers to be a different race to fix the problem of them going into highwayman mode sometimes..
Updates to H&C itself for both vanilla and exnems (body mod) version, fixed any remaining issue that could have been causing crashing etc, missing armor, etc. Exnems Users and Female Body mod users download the MMMArmor4Exnems with H&C ..Same H&C plugin comes with this version also..
Changes for the MMM 3.5.5b3 not that many for this update...Keep up the good work TEAM MMM..
I have pushed all the new MMM Bandit Bosses and Marauder Bosses from Additional Enemy Variants into main esm itself to resolve problem with them causing problem with MMMforFrans, and FCOM ...MMM bosses will show up more often now..There was no easy way to fix this...
Adjusted personality of MMM Bandit Hedge Wizard so that they would attack player's with high disposition (much like the reaver problem was)..
Fixed Misc Script Bug with GiantGrowth that was set to magic effect should have been object..this could have been causing random crashes also..
Cleaned up MMM additional enemy variants to only have new ones added not default one's changes...added script's has needed to those that needed them..
Fixed Leveledlist Issue with No Whatever plugin in MMMforFrans,
fixed a few hair types that where incorrect when using with TNR or TIE
Fixed Script in MMM City Defences so that they would not evaulate their package which was causing the issue of them not attacking
Plugin's UPdates..
Gems and Gems has been updated to "bone grind" is now dependent on what skill level alchemy is based at...
New Additional Enemy Variants by ArgoChris well over 1200 npcs added by this now...Extended Reavers, Extended Adventurers, Rangers, Forester, Raider Warlord, Raiders, NercoMancer, and more...
Added Updated More Wilderness Life Plugin both version's ..Normal and No gates ( this is that revamped version - with a ton of changes fixed spawn points,raised lowered, repointed, bad spawn points removed, bad references moved)
Checked all Spawn Rates Plugin has needed once again across all version (MMM, MMMforFrans, MMMforOOO, checked fcom also). Fixed any issue has needed (not that many did not notice any missing creatures) expect those noted above for MMMforFrans..
MMM 3.5.5b2 Changes - Dev_Akm fixed some more recursive leveledlist that could have been causing crashing with Mwl and Addiontal Enemy Variant's and a few of the no whatever plugins..
Version Changes / Name Changes / Dropped Files..
MMMforOOO requires OOO 1.33 and MMMforOOO.esm now!!! Make sure that you load the MMMforOOO.esm also so that it does not crash on startup will not work without this..
MMMforFCOM will be dropped from main package, ( since everyone should be using FCOM Converge now instead)...along with MMM - Curse of Hircine..Which will be a Seperate Download..( causes crashes if you do not have mod Curse of Hircine Installed itself )...
Major Fixes -
Due to oversight during script optimiziation on my part vanilla scripts that where modified by MMM...Including Hircine Quest , GuardScript's, GoblinScripts, etc...where removed from MMM.esp, MMMforFrans,MMMforOOO, FCOM..The Scripts have been added back in to restore compatiblity with other mods that modify these vanilla script's..any other mod that use's mmm script's should now be using the ones from the esm...Sorry about this once again...
Script Fixes
Fixes for MMM Scaling and Hitbox issue...where certain creatures, npc, etc..would be scaled to big and when you tried to attack them and aim for head it would not recognize the damage...
Creature Fixes -
Foxes have been resized to be smaller than wolf types...each wolf is a different size with red and brown wolf being the biggest and orange types being the smallest..
Fixed Fox aipackage so they would hunt rabbit correctly - thanks Dev_Akm for pointing this out...could have been another reason for strange happenings
Rabbits agression has been lowered so that they would not attack player's..
Npc Fixes -
Additionial Enemy Variants updated removed out npcs from master.esm that where being changed...
Fixed Name on all the Khajiit's they where mispelled ..(for you lore buff's)..
TNR Compatiblity has been checked and double checked to lastest Version of TNR and or TIE (in Bash Config)...this fixes any random issue with Vanilla race's not being assigned correctly or having wrong race body type..
Adventurer's changed personality on all so that it would decrease chances of them attacking each other after they have cleared out a room...and would attack each other..
Smuggler Khajiit Fix in Additionial Enemy Variant's - Changed Race of Khajiit Smugglers into Agronian's to fix problem of them going into highwayman mode...rare occurence of this happening...
Leveled List Fixes / All Spawn Rate Plugin's contian these fixes Fixes
Reaver's chance's have been greatly lowered in Oblivion Gate's..in MMM and it Version's for these reason...
1) To fix compatiblity Issue with MMMforOOO, FCOM, high level creatures not spawing correctly...
2) Reaver's taking out whole mobs of other MMM Creature's runing the fun...or almost taking them out...
3) Increase chance of Running into More Classic MMM high Level Types once again...
4) Reaver now only travel in pack of 2,3,4...Spawn rate adjusted has needed...
Giant's have been moved into LKOWildernessChallenge Leveled list...this will make them appear less often..but will appear at correct level's now..and will greaty increase chance's of running into More Classic MMM type creature's ...
Spawn Rate Plugin Adjust once more for new Reaver's and Giant's leveled list changes
New No Whatever Spawn Plugins by Dev_Akm - like the no slimes plugin..creature instead of getting removed is replaced with a creature of different type. also resolves any compatiblity problem that these had with each other .(no lanterns fix, no beholdens, no giants, no werewolves, no wvvern, no slimes)
Updated Reavers in Spawn Rate Reduced Reduced to have count of no more than 2...so it now 1-2-1..in Spawn Rate Reduced updated them to 1-2-2, MMM Default is 1-2-3..
Updated MMM Plugin's..
Extra Wounding - updated- fixes problem of new wounding getting applied to carrion rat's...
Updated Looting Plugin extended looting to csnpctough script...allows barabarian, bloodmoon necromancers, shaman..to loot now also..
More Wilderness Life - Removed leveled list that where recursive...
Bat's Addon plugins named has now changed to Dungeons of MMM - Since it has been expanded to include a entrance and exit...a undead level, daedra level, - this can be considered a testing ground for MMM ..
New Additionial Enemy Variants which adds a total of 774 New Npcs in All...by ArgoChris - New Npc's that use all types of Weapons, which use a new class, (New Raiders, Amazons, Black Bow RingLeaders, Cuthroats, Berzerkers, More)...
City Defences Updated Combat Behavior and fixed the distance so they would react correctly when getting attacked ...
Friendly Faction for OOO+FCOM finally updated for OOO 1.33
Hunting &Crafting updated along with Gems and Gems Dust Lilith has made alot of improvements and fixes. To both of these plugins revamped the crafting books includes advanced book 2 now, respawing barrel with basic item in case they get lost, fixed alot of misc script error's etc....metal nuggets will be found more often
Changes made to Gems & Gemdust Plugin:
Restored Shift+Click dropping functionality by replacing bone grind scripts which had been removed. This also adds back the ability to not grind if bone is clicked on accidentally.
Removed script from Platinum bar: It is now consistent with all other bars, can't do anything with them except for finding them in clutter and selling for septims.
Only a few liked the idea of increasing amount of coins created from the bar, almost as many weren't exactly agreeable.
Did not add script to Platinum coins to grind. They are the same as always, just found in clutter to sell for septims.
I elected on removing the Platinum Bar script as it didn't make much sense (to me anyway). I also decided against adding a script to grind platinum coins. They are the same as when they were added into the game and I feel this is best as it avoids any conflicts of interest with realism players.
Changes made to Hunting & Crafting Plugin:
Fixed invisibility problem with Female White Quilted Robe
Reworked Crafting Guides just a bit, there is a Volume I and a Volume II now. Volume I only explains items which can be used, Volume II goes into specific detail as to how to craft items and detail of the finished crafted items.
Changed value of Crafting Guides to zero and set the barrel to respawn. (Don't think you'll get rich… because the contents are only worth 28 gp)
Increased the chance of finding Metal Nuggets also added the chance to find Metal objects such as Plates, Urns, Goblets and Tankards in random containers.
All Quills have been turned into feathers, but due to the extensive use in loot lists I did not fix that. The problem occurred when the script was fixed and instead of creating a new Quill item (Quill02) the original Quill (Quill01) was used thus turning the name of all Quills in the game to feathers. I will fix this if it becomes a problem, but since I was the only one who mentioned it I don't think it will.
Here is the 3.53 Changes...
This contains all Fixes from 3.1 through 3.2, 3.3 (unreleased), 3.5... 3.5.3 Changes
MMM 3.5.3 is major overhaul of all MMM scripts and more...this is just a short list of 3.5.3 changes...
All Version have been updated to this point...and including everything that is listed below..Affect's all users...
All MMM script's have been redesigned from the Core and rebuilt to use new wounding / fatique system , fleeing, and more...This was major step forward and give all npcs and creatures ..they all react differently in combat situation, you never know what they are going to do...some work in pack's, some sneak up on you, some think in advance, some are outright dangerous, some are speedy, some are slow..etc...Wouding system itself dealing with blood was tweaked to not be so bloody..much more cleaner looking now..[/u]
Updated MMMforFrans with new 3.5.3 changes..and script's optimiziation..
Updated the MMMforOOO version that dev_akm sent to me..This is same one that Requires the 1.32 OOO RC5 that comes with FCOM 8.9 or Higher download...Make sure that you have
OOO 1.32 RC5 installed
Big Fix - TNR Compatiblity - with TNR final there where some npc in mmm that had the incorrect race and bad body assignment, this was causing problem, this has been fixed and this took a while to restore everything back...You do not want to know how many npc that I had to change....Alot...all mmm, frans, OOO, fcom esp version's have been checked against this and updated has needed...All 3.5 version whould have been affected by this bug...reported in fcom thread...
Reaver new faction called zmmmreavers and add only to the reavers no other faction changes at all...All reaver armor has been adjusted to elven stats ...To match what is in MMMfor000/FCOM..
Updated and Fixed the faction conflicts that was caused by Additional Enemy Variants ( I remove the new faction and readded the new npcs back to maruader faction..)
Spawn Rate Plugin Adjustements
All Spawn Rate Plugin Have been checked and double checked..along with all no whatever plugins...
some creatures where missing from some of the spawn rate plugin that has been fixed...
Has part of the new spiders leveled list I have Reworked all Spawn Rate's plugin and checked them against all version's MMM.esp, MMMforFrans, MMMforOOO, fcom...The new Spiders level list have been done and put into new level list..make way for new no spider plugin that will be conflict free..thanks Dev_Akm for making these changes...Spider will appear more often now ...new spawn rates for them also...
High Level Daedra no longer appear at ultra low levels...causing problems with some being unable to complete certain things, just too hard to kill a clanfear or flame atranoch at level 1...is it not...releveled these nasties and fixed in spawn rate plugins..
Rabbits where added to llodeer100m list - rabbits you will find more often...
Bats will now also appear more often..at lvl 6, 12, 18...In Certain cells where imps would have been found...
adjusted slimes rates in all plugins....MMM default 1 -2 -3 , Increased is 1-2-3-4, Reduced is 1-2-2, while ReducedReduced 1 -2 , for slimes...
Fixed Randmon Argonian Bard that was showing up in level list from Additionial Enemy Variants plugin updated for this...
Creature Adjustment's or New Addition's...
Added new Lesser Gargoyle , the gargoyle will be found at lvl 7 and above and do not have the full stats has the full adult Gargoyle, no shield spell, half the stats, but still a nasty little creature ..this will help player's get used to fighting against the lvl 14 adult Gargoyle..
New Yellow Belly Ogre has been added into outdoor level list...This fat ogre can only be found above lvl 18 along roads, hills, mountains, etc...Slow and Not that Smart, these guys have massive amount of hitpoints and are stronger than the Champion Ogre and about the same size...
Fixed the Wyvern Sound to be lower distance in which they can be heard from...lowered to 750..when you hear this now they will be even closer to you, but less distance that you have to search for them, unless they find you first..
Fixed Fox Hut to have correct fox rug mesh and nif and added a few rabbits outside the hut..removed level list that where being duplicated.. [/font]
Fixed Bats Addon to pull correct bats level list changes from esm instead of duplicating them..or changing them
Mudcrab's I updated the four new colorful ones to be alot more agressive beware of the red one..
Updated Version's of these plugins..
Last Hunting and Crafting from TEAM MMM with trollf armor...so many things are fixed in this version is is unreal..
Gems and Gems dust to lastest version posted from changes by Bendiwolf
The gold, silver and platinum bars and the gemshards no longer have the "you cannot crush this" message scripts (I thought they were unnecessary)
The bonegrind script no longer has a "yes/no" question at the beginning, in order to speed up the grinding process (you just click and it happens)
The platinum bar has a new script to turn it into platinum coins
Updated Diverse Creatures Skins to fix ranger wolf problem
Updated Additionial Enemy Variant's to make use of new 3.5.3 script's..
Updated All No whatever Plugins and checked them in the game..
Updated City Defences - Archers combat package so that they would react a little different in combat, hopefully this fixes them when you resist arrest they will still open fire on you and not just stand there and do nothing, Archers are still deadly at long range..and prefer ranged weapon always...







