Space Empires V v1.63 Patch
| File name: | se5patch_v163.exe |
| File size: | 6.78 MB |
| Downloads this week: | 1 |
| Downloads total: | 396 |
| Date Added: | 11-14-2007 |
| Popularity: | 1% |
Short description:
This is the patch for the US version of Space Empires 5. It updates the US English version to 1.63.
This is the patch for the US version of SE5. It will update the US English version of SE5 to 1.63.
Version History for Space Empires V
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Version 1.63:
1. Fixed - Slight script error.
2. Fixed - Population was reproducing too fast when migration treaty was in effect.
3. Fixed - Queue types should not contain accumulated resources.
4. Fixed - Queue types were bypassing requirements.
5. Fixed - Space and ground units were regenerating their shields and armor too fast.
Version 1.62:
1. Fixed - Climate Control Facility would not improve a planet with deadly conditions.
2. Changed - Increased tonnage structure for Emissive Armor, Stealth Armor, Scattering Armor, Organic Armor, and Crystalline Armor.
3. Fixed - End turn processing of happiness would sometimes cause processing to stop forever.
4. Fixed - Attack Seek orders should not be cleared if combat occurs but the target is not destroyed.
Version 1.61:
1. Fixed - Sometimes joining an alliance would cause the game to crash.
2. Fixed - "Component - Damage Resistance" for armor does not apply if the damage type hitting the armor has an armor penetration percent of 100%.
3. Fixed - Planet Value Low Percent, Planet Value High Percent will not allow negative numbers.
4. Fixed - All Remote orders will no longer generate a Moveto order if the vehicle is at the load/drop/launch/recover location, and it has no other orders.
5. Fixed - The Set Construction Queue warning messages can now be removed with the Escape key.
6. Fixed - The Condensed button is now enabled on the Transfer Cargo window during Simultaneous Games.
7. Fixed - You can transfer multiple items in the Transfer Cargo window during Simultaneous Games.
8. Fixed - The Transfer Cargo window would sometimes load the same object twice during a Simultaneous Game.
9. Fixed - Units and Facilities will show an ID number after their name for non-condensed cargo items in the Transfer Cargo and Launch/Recover Units windows in Simultaneous Games.
10. Fixed - In the Transfer Cargo window in a Simultaneous Game, if you use the Move Cargo button on an order line, that order will be deleted.
11. Added - Formula function "get_empire_ability_facility_count".
12. Added - Formula function "get_empire_specific_facility_count".
13. Added - Formula function "get_empire_queues_ability_facility_count".
14. Added - Formula function "get_empire_queues_specific_facility_count".
15. Fixed - Ruins icon was not showing on the planet report.
16. Fixed - Abilities list was not displaying for uncolonized planets.
17. Added - Status Icons column to the Planets List window.
18. Fixed - Storms should not block sector view ship placement.
19. Fixed - The ability "Shield Disruption" was not working.
20. Fixed - Improved the speed of the Unit Group report.
21. Fixed - Launching of large unit groups was causing a slowdown.
Version 1.60:
1. Fixed - When running command line processing, the game will default to Windowed mode.
2. Fixed - The Sector View would show cloaked enemy ships.
3. Fixed - Planets would grow unhappy from enemy ships that were not visible inside storms.
4. Fixed - "Out Of Resources" error on game start.
5. Fixed - Some machines would compute a different checksum with the exact same data files. NOTE: If you are currently running a simultaneous game, you need the host to end turn before players can play a new turn. NOTE: Checksums are only computed for Simultaneous turn Different Machine games.
6. Fixed - Ships moved by a spatial anomaly would disappear completely.
7. Fixed - Trade resources were not getting added to an empire's coffers before construction and maintenance.
8. Fixed - The minister scrapping units on planets will not longer display on screen messages. All unit scrapping will be reported in the logs.
9. Fixed - Unit scrapping log messages did not have a portrait.
10. Fixed - Sometimes game creation would add two identical random empires to a game.
Version 1.59:
1. Fixed - Sometimes the Planets List window would crash when opening it.
2. Fixed - Some memory leaks.
3. Fixed - You could add multiple space yards to a construction queue.
4. Changed - Increased Resupply Depot supply and ordnance generation.
5. Changed - Increased Resupply Depot supply and ordnance remote distribution.
6. Fixed - AI will now scrap old weapon platforms on its planets when cargo space is low or the design is really old.
7. Fixed - AI was not purchasing units that cost more than the construction queue rate.
8. Fixed - AI was not purchasing enough weapon platforms.
9. Fixed - Sometimes units that took part in ground combat would be off the map.







