Added a few textures for the scimitars, or more precisely for their scabbards. In the previous version they all shared one texture, namely the black one. Fixed an issue with the Ranger Warblade pointing to the wrong .nif file.
New ist 3.65:
- Added a few textures for the (low level) scimitars, or more precisely for their scabbards. In the previous version they all shared one texture, namely the black one.
- Fixed an issue with the Ranger Warblade pointing to the wrong .nif file (thanks to Cru for reporting this!)
Sabre versions sorted by damage value/size:
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- 2-handed Longblades
- 1-/2-handed Warblades
- 1-handed Scimitars (+offhand)
- 2-handed Long Sabres
- 1-/2-handed Courtblades
- 1-/2-handed Sabres
- 1-/2-handed Scimitars
- 1-handed Short Sabres (+offhand)
- 1-handed Knives (+offhand)
Bow versions sorted by damage value:
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Warbow - slowest and strongest
Longbow - slower but stronger
Bow - normal speed and damage
Shortbow - fastest but weakest
High-Level material sets sorted by damage value/level:
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- Royal: level 35+ ivory/gold
- Blademaster: level 33+ black/silver
- Bladeweaver: level 31+ black/silver
- Ranger: level 29+ green/greensilver
- Guardian: level 27+ blue/silver
- Warden: level 25+ wood/gold
+ Enchanted versions, all levels +5
+ Unique Warblade 'Gwilith' and Unique Longblade 'Bladeweaver'
Regular material sets sorted by damage value:
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- Royal: level 30+ ivory/gold
- Ebony: level 25+ black/silver
- Cloud: level 20+ blue/silver
- Tree: level 15+ redish wood/gold
- White: level 10+ white/(greenish) gold
- Elm: level 5+ elmwood/black
+ Enchanted versions, all levels +5
+ two unique long sabres 'Hithlain' and 'Ithildin' with subtle glowing runeblades and special scripted enchantment
Known Issue: If you just swapped a weapon from the main- to the offhand the auto-(un)equip script may not work properly. Workaround: just un- and reequip the offhand once.
For more information, read the included readme html-file.