Nexuiz v2.2.3 Client Patch
| File name: | nexuizpatch-21-223.zip |
| File size: | 16.2 MB |
| Downloads this week: | 0 |
| Downloads total: | 508 |
| Date Added: | 01-26-2007 |
| Popularity: | 1% |
Short description:
Nexuiz 2.2.3 has been released. Nexuiz is a free open source deathmatch game by the Alientrap development group. This is a patch if you already own Nexuiz 2.1 or Nexuiz 2.2.1
Changes from 2.2.2 to 2.2.3
bug fixes:
fixed rocket eating downer teleporters
fixed center of crylink for small values of g_balance_crylink_secondary_shots
autoscreenshot fixed again
chmap command was not validated for master users; could lead to wrong game cvars in-game
fix empty player names
respawn when releasing the fire button to prevent shooting on respawning
fix many engine crashes on loading invalid data files
fix negative ping values in server browser or "teamstatus" info
fix severe remote file read/overwrite security hole in "gamedir" command (2.2.1 was NOT affected as the command was new in 2.2.2)
on OS X, work around driver bugs (again, but I won't put a rant here now...) by forcing the texture non-power-of-two extension off
outdated links in Docs fixed
only shuffle map list once per server start; also, the first map was not always chosen randomly
missing "is playing now" message for observers starting to play
sequential map selection used a too small cycle when a map was named twice
new features:
nexuiz-linux scripts can now take an option +vid_x11_display :3 or a cvar of the name vid_x11_display. If the named display does not exist, it gets created using startx; otherwise Nexuiz will run on that display. Useful for Xgl users.
cmd info (something) displays the contents of the server cvar sv_info_(something) so server admins can put text there
vdo login (string) gives the issuer vote master status (can use vdo to directly issue any votable command) if (string) matches sv_vote_master_password
update notification when the version after 2.2.3 comes out
a new hidden mutator our old stagers will recognise ;)
respawn delay is now configurable: g_respawn_delay, g_respawn_waves, g_ctf_respawn_delay, g_ctf_respawn_waves; maybe the defaults will get changed in the future
new cvar sv_random_seed for reproducable server benchmarks
in server browser responses, bots now always get a ping of 0 and players always get a ping >= 1. That way, programs like xqf can show separate bot and player counts
better configurable gloss
fake stencil shadows via r_shadows
sv_public -2 now prevents anyone from join; sv_public -1 immediately removes the server from server browsers
net_banlist cvar to contain a list of banned IPs
"tell # 3 some text" now tells the player 3 (as seen in status) some text; this is consistent with the kick command
new bloom code to better match HDR rendering; main difference between r_hdr and r_bloom now is just reduced moiree effect of bloom
Changes from 2.2.1 to 2.2.2:
bug fixes:
fixed graphics corruption on graphics cards with more than 16 texture units (like NVIDIA's Geforce 8 series). We'd like to thank the NVIDIA engineers that tracked down the problem and provided hints to solve this issue.
no more disappearing flags in CTF
doors can now be crushers ("spawnflags" "4")
campaign LMS level wasn't winnable - fixed
division by zero in bot code fixed (caused some annoying console spam when developer was set, no further problems)
fixed reading of .cfg files in DOS format (CRLF and no newline at end)
fixed sv_maxrate (didn't do anything at all before)
new features:
cvar quit_when_empty: when 1, the server will quit once it is empty and the time limit is reached
cvar spawn_debug 2: checks for duplicated items, and throws an error if any are found
version info: if a client connects and has another Nexuiz version than the server, he will get notified about the version number of the server
server ping info is now colored for to indicate fast, medium, slow response times
added support for textures with non-power-of-two sizes, fixes some blurry images
new snd_reload command to reload all sounds
new cvar sv_adminnick that is used instead of the host name in chat from the server console
Changes from 2.1 to 2.2.1:
Visuals:
new Nexus skin - the old one had too much red and was confusing in team matches
back to original Carni model (2.1's was badly centered when walking and became harder to hit)
two new crosshairs, added crosshair alpha setting to menu
new shotgun model
new MG model
new armor/health models and HUD (thanks to tZork)
cells now stand on the floor instead of floating in the air for consistency
MG muzzle flash now attached th the player, won't lag behind him
CTF flag now attached to the player, won't lag behind him
scr_stipple: if v_psycho doesn't hurt your eyes enough, try this: r_showsurfaces 1; vid_vsync 1; scr_stipple 18; vid_restart
tChr's grenade bounce sounds
two new crosshair images
Features for players:
support for multiple campaigns
con_closeontoggleconsole: for our Americans who want to bind the console to `, also set this so you can close the console with the key again
replaced single-image + wav video capture by AVI video capture
Nex settings for minstagib and regular gameplay now have separate cvars
FTEQW compatibility (FTEQW still crashes on the .spr files but after deleting them it will work)
event log now contains chat bubble status to log typekills
separate chat area; voting also appears there for better visibility
new chat macro %p - player you last pointed at (that is, whose name was shown)
auto team selection now chooses the lowest scoring team in case of equal player counts
the server's map list can be shown using "cmd maplist"
added support for external server browser bot detection (ping = 0 for bots only)
Features for servers:
g_maplist_selectrandom is now DEPRECATED in favor of g_maplist_shuffle
g_maplist_shuffle: new method to select maps, this doesn't select the map uniformly, but prefers maps that haven't been played for a while (the value of this cvar tunes this bias a bit, the larger, the higher - so the limit for the cvar value to infinity is unrandomized selection, and the limit for the cvar value to zero is uniformly random selection)
map list editing commands for the dedicated server console: g_maplist_add, g_maplist_remove and g_maplist_shufflenow
Features for mappers:
ammo/armor pickup amount can now be overridden my mappers
multiple worldspawns cause very weird log output, catching this error now so mappers have a way to detect it
added support for Q3 CTF entities
new entities: func_rain, func_snow
support for animmap shaders
Changes:
default download speed increased because of large map downloads
increased Nex reload time for more even weapon balance, also reduced damage slightly
Bugfixes:
waypoints for runningman
fixed exit_cfg execution
fixed telefrags in team games - now the telefragger isn't punished for that
fixed armor "generation"
fixed frag redistribution on forced team change
fixed clientcommands remote console command injection
fixed negative score after team change
fixed sv_autoscreenshot
disabled fbskins in team games (to prevent blue players from appearing in red)
increased network timeouts to prevent disconnects when havocbots take long to link their waypoints
made the auto button in the team select menu the default button
fixed crash in curl --cancel
fixed fake players DoS
fixed deluxemapping detection to get rid of black surfaces on some maps
removed annoying debug print in LMS
fixed LMS
increased version at top of this file
Changes from 2.0 to 2.1:
FIXED: "did yoda show you" message when hitting dead bodies
FEATURE: "teamstatus" shows a teamplay scoreboard on the server console
FEATURE: CTF flag status icons
FIXED: antilag could cause misses that would have been hits without antilag on
FEATURE: say_team appears as centerprint message to improve team communication
FEATURE: sound parameters are done in engine
FIXED: crashes after map download, missing music or skybox after map download
FEATURE: display player names when they are on the crosshair, and health of team members
FIXED: runaway loop when g_maplist_position too large
FEATURE: trigger_push.height (see http://t.div0.ccc-offenbach.org/jumppads.pdf or the example map necchesu)
FIXED: three textures from another game sneaked in
FIXED: jumppad sounds sometimes playing more than once
FIXED: in teamplay, team scores could get lost when changing team or spectating
FIXED: campaign also accepted draw games as "win"
FIXED: sometimes, two weapons getting thrown on death
FIXED: misleading text in the maplist menu
FEATURE: spectating speed made faster
FIXED: bots targeting themselves
FEATURE: showinfo key shows timelimit/fraglimit
FEATURE: when maps/mapname.sizes exists, the map is only chosen when there are at least (first line) and at most (second line) players
FIXED: no picmip on lift button on warfare
FIXED: maximum shooting distance was too small
FEATURE: func_button.health == -1 means that the button has to be hit with any weapon - even damageless ones work (Minstagib laser)
FIXED: laser target staying there when someone disconnects; bug with Uzi weapon switch
FIXED: seethroughs on runningman*
FIXED: no more revenge from the grave (detonating rockets in-air when dead)
FIXED: hitsounds being played for corpses
FIXED: domination weirdness (dompoint only getting taken when LEAVING it)
FIXED: multiple weapon balancing/timing issues
FIXED: menu unsetting m_pitch, causing x-only aiming
FEATURE: gotomap: like chmap, but shows scores first. In a vote, chmap gets routed to gotomap.
FIXED: weapon stay bugs
FIXED: exit_cfg not being executed
IMPROVED: spawnpoint selection for arena
FIXED: docs/mapping.txt
IMPROVED: nexuiz-linux.sh got replaced by two scripts, one for SDL and one for GLX
FIXED: bluesky missing in default maplist
FIXED: misleading map download documentation
FIXED: overcaulk on aggressor
IMPROVED: damage through floor enabled again due to popular request
FIXED: chat bubbles not being displayed sometimes
FIXED: sv_autoscreenshot
FIXED: some engine crashes and minor bugs
FEATURE: improved scoreboard with ping display
FEATURE: "cd loop filename" plays sound/cdtracks/filename.ogg as background music track
FEATURE: dedicated server console shows colors in ANSI enabled terminals, or strips color codes on Windows (sys_colortranslation)
FEATURE: g_balance_nex_respawntime_modifier can be set to a factor for the Nex respawn time
FEATURE: teamplay 4 mode with controls g_mirrordamage, g_friendlyfire (both are factors applied friendly fire, mirror damage is dealt to the attacker, friendly fire to the target)
FIXED: The Carni player model was not on the same place as the hitbox. Old bug; has been there since before 1.0
Fixed in 2.0
items were falling out of the map sometimes (this bug dates back to nexuiz 1.0), added a function in engine physics to put them back in the level if they begin to fall out (cause of this problem remains somewhat of a mystery, it is very inconsistent)
nexdm07 could use a skybox and has some kind of water or fog on the floor around the RL, which is showing up as opaque grey
misspelled and wrong map names (for example Bleach is being called Down With The Sickness, the menu has the correct names for all maps, the maps need to be corrected) - fixed as far as I was aware of wrong names. Someone may perhaps want to check (SavageX)
add electro secondary lifetime cvar and separate radius cvars for primary, secondary, and combo explosions
using the nex underwater triggers yoda message, it should not
firstblood message was not playing except in minstagib mode due to a typo by someone
add a last weapon key (toggles between two weapons) rather than having this only on laser (added this as impulse 11 and weaplast alias, and added to default.cfg on the left side button of many-buttoned mice)
+hook should not use impulses (they can be lost in packet loss, buttons are much more reliable)
fixed a severe bug with packet loss handling in server, this cures the 'tracers stuck in midair' bug
return flag if fallen into trigger_hurt (void)
cvars for lms starting armor/health and to enable/disable regeneration in lms
allow spectators to join by pressing jump (just as observers)
there used to be a mortar on nexdm11 - please add it again (in *.ent and *.txt files)
crouching and then getting up in a space you can't stand in lets you move at full speed (only applies to ruins of slaughter map)
spectator mode is jumpy with cl_movement 1 mode (cl_movement does not know you are flying, so it breaks completely)
midair mode now grants temporary invulnerability after leaving the ground, fixing issues with multishot weapons doing damage with multiple shots simultaneously (some of which were successfully doing damage to the target)
added a setting for temporary invulnerability after spawning
splash damage to yourself spawns blood where the shot exploded which may be on a wall 5 feet away
Simple text-only based fallback menu added so a user can easily see something is wrong and easily find a way to quit or check the console, with a disclaimer message with a possible remedy.
suicides should count as kills in rocket arena (when your own rocket blows up in your face because of an enemy rocket detonating it, they should get the kill credit)
camper protection for LMS
qw compatible rcon support
The Electro balls no longer collides with eachother, same for grenades.
fixed vote chmap to not mess up the map cycle
When you run out of ammo with the machinegun, it won't switch until you let go of the fire button. [kozak6]
new gamemode: arena
Fixed in 1.5
samelevel 1 broken
bullets not opening trapdoor in nexdmextra1 (nex works but not shotgun/machinegun)
installing on Linux does not remove old configs, causing maplist problems
Instant Action
new bots on maps that have navigation info (not all maps - yet)
much more precise aiming
secondary for laser: change back to last used weapon (useful for laserjumping)
engine restart now saves values for fraglimit_override and timelimit_override
serverside default model/skin
in-game team selection menu
button that displays the welcome message again
ready-button for (clan)wars that will restart the map
player can select a color for his pants and his shirt (both forced to team-color when teamplay is enabled)
player can drop weapons (impulse 17/bound to backspace)
weapons are colored according to the pants/shirt colors
electro gun combos
new version of nexdm02
replaced nexdm14 with a completely new map
new map: nexdmextra2 (Aggressor)
new gamemode: last man standing
new modifications: minstagib, homing missiles, midair
auto weapon switching on/off option
voting
observer/spectator-mode
server fix for choppy movement
reworked skins
new map: nexdm18 (including a CTF variant)
new menu style
a lot of new sounds(weapons, items, environmental, announcer)
many small bugfixes on various maps
tdm is now based on team score
Fixed in 1.2
CTF, Domination and Teamplay gamemodes now are fully supported
completely new Runematch gamemode
reduced falldamage due to popular demand
two new maps (for the CTF game mode)
fixed nexdm17 to look like intended
selecting gamemodes now works by selecting a map
Fixed g_fullbrightplayers (so it actually works now - the powerup code was resetting it every frame)
Added support for func_door and func_button
many other things
Fixed in 1.1
Rocket launcher refire decreased to 0.9 from 1.2
Grenade Launcher refire 0.7
Electro refire 0.9
Shadows are default off
Can't easily toggle console on german keyboards, add ctrl-escape hotkey [all]
Weapons listing in the control menu are incorrect: (laser, uzi, shotgun, uzi -- should be laser, shotgun, machinegun, mortar) [all]
menu crash when using a specified query string in the join menu [all]
Server console crashes on kick or view* commands [all]
Hagar explsion effect() error: "CL_LerpAnimation: no such frame 19" during explosion (calling too many frames) (requires -developer option) [Willis]
Mac application launcher q3bsp loading errors (freezes on loading screen) [all]
Server listing: net_slist seems to be flooding itself out, sends out a full list of queries, but never gets more than 18-22 responses.[Willis]
Screen resolutions achieved by editing the config file (eg 1280x1024), show on the video options menu as 320x240.
if dropped by a server you stare at a black screen and have to manually bring up the menu or console [MrBIOS]
Added a management window to create game, which helps you save and load game, weapon and maplist settings seperately
Added support for colored nicks to the scoreboard and multiline support for colored messages
+crouch has no effect on player movement (full run/walk speed, normal jump) [Willis/all]
A player can have no name set, and in so, does not show on the scoreboard.
r_shadow_realtime_dlight_shadows is set to 1 although the effects menu claims realtime shadows are disabled [Savage]
Hagar fires through walls if you aim at them when right next to them. [forum bug report: SMNMX]
Vampire mode game option
New Bots
in nexdm15 the jumppads are hard to see (right at the water level) [LordHavoc]
in nexdm15 there is a water polygon in the sea floor [LordHavoc]







