The_Last_Spartans.zip
| File name: | The_Last_Spartans.zip |
| File size: | 2.61 MB |
| Downloads this week: | 0 |
| Downloads total: | 500 |
| Date Added: | 01-05-2007 |
| Popularity: | 1% |
Short description:
Single player mod for Halo Trial
Ever played SC AI? Wanted a really challenging level like that? Well if you've played the beta versions SCAAI 2.3, 2.4, 2.5, or 2.6, you're still in for a surprise!
Be prepared to play my most heavily modded map yet, SCAAI 2.7: The Last Spartans.
It has a storyline too!
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Imagine playing on Halo, fighting the marines. Let's first take a step back and explain why this could have happened.
First imagine that you AND a small group of marines actually made it off safely from Reach. Now like the rest of the story, you are stranded on Halo; you come to Halo to save some marines and link up with the other spartans in your unit. Only one major difference: the marines are against you! It turns out that the covenant had let the marines incorporate into their ranks, just like the grunts, jackals, ect. In turn, the marines gave up their allegiance to Earth and the UNMC. In the game you'll hear the marines calling you a traitor, that is because the rebels feel as if allegiance with the Covenant is the only way to secure humanity's survival. Your Spartan group is capable of taking on multiple opponents and will take advantage of the cover provided during the beach raid. Keep in mind that your spartan allies are not as enhanced as you are, and have never encountered stealthed opponents either.
Since the Humans loyal to Earth were creating their own empire, why would they want to become servants? They are labeled as traitors to Earth and are no longer considered "Humans". You are to view them as covenant and to treat them as such. You are now continuing your mission as in the original game, allied only by your remaining spartans. Keep strong, and remember who you're fighting for!
Note that this mod considers that if the covenant had been more yielding (i.e. the hard-headed prophets weren't leading the Elites), the covenant probably would have seen the humans as a good investment.
The plasma pistol has been upgraded to a larger force and damage amount. From what has been said of this new weapon, it can lift, in one rapid fire burst, a target off the ground and force it several hundred yards away.
The ZTN 62 Sniper Rifle is very similar to the standard UNSC sniper rifle, however, unlike the standard version, this one can hold up to 60 extra rounds in its first clip
The W1ZQ "shark" pistol features a rapid fire capability of 1000 ROF. However, it has no zoom (so do not mistaken the mounted flashlight with the scope).
The Energy Sword is fairly common on The Island, yet it is still a powerful weapon.
The Plasma Sword, only wielded by Stealth Elites, is very little known, sources have said that any hard surface that comes into contact with the weapon's plasma projectiles, ignites them.
The Turretless Warthog is not to be mistaken for the Civilian Hog. Featured near the front is a long-range, highly accurate "needler cannon". The Hog also releases "mines" which will incinerate all unanchored objects on the same surface of the mine within a 20 ft radius.
The Ghost has two seats, one for the driver (which has a plasma cannon similar to the plasma pistol), and a passenger seat.
Beware of the Pulse humans as the "needlers" that they wield create "pulses" that will kill anyone within a few feet from them.
Rockets home on targets, so be careful.
Have fun and
Enjoy!
Credits:
Golden Warthog Skin by mrtn4
Warthog model by wasserbruner
Sword model by Horror(TTX)
Pistol model by Snoopchicken







