Future Pinball is a real time Pinball Development System. It allows you to design and play your very own pinball simulation in True real time 3D.
Future Pinball is a real time Pinball Development System. It allows you to design and play your very own pinball simulation in True real time 3D. It uses Advanced Physics to provide the best possible Simulation of a true to life pinball machine.
Tables are built up out of Standard components (Plastics, Pegs, Bumpers, Lights etc..) which are placed onto the playfield via the Editor. Objects like Surfaces, Lights and Rubbers are shapeable within the editor and generated real-time when the table is played. Other objects (Bumpers, Flippers, Gates, Triggers, Targets etc..) use pre-made 3d Models
(of which there is a nice selection of each type).
The Table logic is scripted in Visual Basic Scripting (via the Microsoft Scripting Technology's built into Windows XP). Scripting is designed to be simple but flexible enough to allow a wide vararity of Original Games to be created. Only a limited subset of the Visual Basic Scripting Language is used as a lot of extra functionality is provided by the game engine.
Full Sound / Music Support is also provided with multiple Music Channels to allow cross fading.
Future Pinball uses the Newton Game Dynamic Physics Solution (link) for the real time simulation of a Pinball's Physics Environment. This allows the ball to behave correctly on the playfield and interact with other objects as it does in the real world. Newton has allowed Future Pinball to take the next
step into truly realistic play.
As Future Pinball is a Game Construction Program it contains some advanced concepts which may require a little bit of time (and patience) to learn and fully understand (such as computer graphics and scripting concepts).
System Requirements:
Win XP (SP1 or above)
openGL 1.5 and Direct X 8 (Direct Input).
Win 98/ME/NT/2000 is not supported.
A Pentium / Athlon processor of 1800 mhz
256meg ram
Geforce FX / Radeon video card.
Video Card MUST support shaders.
Credits
Designed and Developed by: Christopher Leathley (link)
3D Object Modeling by: Martin Antholzner
Physics Engine By: Newton Game Dynamics