Weird Worlds: Return to Infinite Space v1.2 Patch
| File name: | weirdworlds_v12patch.exe |
| File size: | 2.27 MB |
| Downloads this week: | 0 |
| Downloads total: | 97 |
| Date Added: | 11-29-2006 |
| Popularity: | 1% |
Short description:
This patch upgrades all Windows versions of Weird Worlds: Return to Infinite Space to v1.2. The patch adds new content, enhances previous content, tweaks alien fleet settings and fixes pesky bugs.
Weird Worlds Patch v1.2: 2.3MB
This patch upgrades all Windows versions of Weird Worlds to 1.2. Simply run the executable and enter the location of your previous Weird Worlds installation to decompress the new files.
Changes in Version 1.2
----------------------
new: another "main quest" with a new race added
new: randomize Tan Ru speech
new: tweaked alien fleet settings
new: a new Urluquai ship
new: cleaner mission selection buttons
new: better nebula/starfield background
new: prettier missile trails
new: fanfare when Kawangi destroyed in combat
new: big throbbing indicator when passing time
new: command line option to skip launcher (-skiplauncher)
new: command line option to enable debug messages (-verbose)
new: command line option to select OpenAL audio driver (-audiodriver)
fix: passing time is dangerous (doesn't stop on some popups)
fix: hire button makes no sound
fix: Kawangi destroy Glory, game ends before we see it blow up
fix: non-stardrive fighters slow down flotilla
fix: hit space on "incoming aliens", cause a crash
fix: radar screen inits twice on "incoming aliens"
fix: enemies "escape" too quickly when disabled by long range fire
fix: weaponless enemies don't always flee
fix: fighters stop to fire at cap ships, very dangerous!
fix: quit popup should toggle when hit ESC again
fix: cloak/decloak button doesn't update on hotkey
fix: ESCing out of F1 screen or timer breaks Engage
fix: Esmerelda spelled inconsistently
fix: combat sim doesn't end on quit if paused
fix: can use Klak beacon as payment and cancel with no penalty
fix: ships leap forward in intro combat
fix: gong attacks own ship if enemy is burning
fix: gong a spacehulk, can see it heal in top right screen
fix: unfriendly to multi-tasking (uses 100% CPU)
fix: sitting on collapser when it goes off breaks interface
fix: should wait when killed by collapser, until effect is done
fix: after getting damocles, can't mirror into system
fix: can swap out a structural system (just not "uninstall")
fix: low-resolution scrolling cargo window gets stuck
fix: can get stuck at a black hole by using an item-giving device
fix: slow ships being dragged in formation
MOD-related changes:
new: reintroduce strings.ini (no more hardcoded strings)
new: introduce numbers.ini to modify global numbers
new: allow modifying GUI colors (tacked on strings.ini)
new: allow pushing game time limit further by quest command (ADDT)
new: way to set explosion/burn effects and sounds per hull
new: allow changing fighter launch sound (SOND in system ini)
new: increase max number of weapon stages?
new: increase max number of planet types!!!
new: increase max number of quests!!!!
new: charge-up effects (see nova cannon in "superpirate")
new: make it possible to create new alien fleets while ingame?
new: a way to make fighterbays launch "squads"
new: can prevent a star type from being random-generated (FLAG nogen)
new: alternative x y a speeds for weapon stages with randomizing
new: define planet name in quest, or use typename if set to "norename"
new: remove installed systems in quest (REMI/REMA commands)
new: remove player/ally ships (REMS command). handle with extreme caution!
fix: if no "FLAG mainquest" quests the game will crash.
fix: crash on guided missiles targeting other missiles
fix: hangs if not enough random races (should be more gentle!)
fix: TPOS quest command fails badly if not on first page
fix: slow-firing fighter bays wait too long before first launch
fix: guns the same way.. should start combat in "ready" state?
fix: saboteur doesn't work in popup quests
fix: large maps hang if not enough random items (untested)
fix: can't remove passengers with REMV command (untested)
For information about modding Weird Worlds, including the v1.2 changes, visit The Modmaker's Guide to the Galaxy website at
http://www.digital-eel.com/modguide/
Changes in Version 1.11
----------------------
fix: damaged item removed by autoinstall, causing a damaged empty slot
fix: crash on pressing number keys to select Farseeker on starmap
fix: triangles around fighters in intro fight
fix: fighters get killed when they stop to turn?
fix: if auto-popup planets is turned off, don't get ambassadors?
MOD fix: captured player ships become dormant when killed
Changes in Version 1.1
----------------------
new: scoring based on nebula/difficulty levels
new: show nova radius if you have extent calculator
new: enemies flee if no guns
new: prettier combat reticles
new: command-line options -w, -h, -window, -fullscreen, -nosound, -game
new: added options to turn off briefing, enemy dodging and planet re-opening
new for MODs: flexible dead/ asleep/ board/ capture flags on hulls (for mods)
new for MODs: allow more fleets per race (added A-F)
new for MODs: increased max star types/classes to 64
new for MODs: increased max names per star/planet class to 32
new for MODs: increased max ships per race to 16
fix: OpenAL interfaces directsound3d; plain directsound is more reliable.
fix: (fully known) muktian fleet not destroyed by kawangi?
fix: F1 screen pauses combat, stays paused? (if F1 pressed twice)
fix: blackhole reverse flush makes no sound
fix: can try to ram a fighter
fix: combat screen shows date but not days left?
fix: view klakar homeworld with tutorial on, gives a trade tut.
fix: Quicksilver sea has a typo
fix: gets "damaged" tutorial when a ship is destroyed in combat
fix: can sell klakar beacon at homeworlds?
fix: got two vacuum collapsers (one in Klakar hold)
fix: can engage with a held item
fix: when escaping/turning around, ship drives forward first
fix: can set formation point on top of the lead ship
fix: formation leader dodges followers!
fix: can set ship A to escort ship B which escorts ship A -> bad!
fix: when ramming, sometimes tries to evade ships *behind* target
fix: trying to mirror to a radar blip that's been unknowingly destroyed
fix: default formation too tight (auto-evasion problems)
fix: carrier-fighters should always look for a new enemy when done
fix: "sticky" collision avoidance prevents turning away from avd ship
fix: collision avoidance when rear-ending another ship should stop
fix: parked ships dodging incoming others don't actually move!
fix: spacing in Black Hole exploration window
fix: retreating the lead ship of a formation should retreat all of them
fix: mercenary music stays on sometimes
fix: gunless muktian corvette vs. tan ru demolisher -> AI deadlock
fix: possible to get infinite score by milking carriers
fix: lifeforms on frozen planets
fix: can wish for various structural items
MOD fix: mod banners don't fall back to default folder
MOD fix: weird stuff when terran isn't listed first in game.ini
MOD fix: can't change name of Trade Emporium
MOD fix: shootable non-colliding projectile hits ships?
MOD fix: error messages should go to stderr, not stdout







