Scavenger Scamp v1.1
| File name: | Scavenger_Scamp_11.zip |
| File size: | 3.77 KB |
| Downloads this week: | 0 |
| Downloads total: | 278 |
| Date Added: | 11-22-2006 |
| Popularity: | 1% |
Short description:
This mod from NomadDervish adds a new spell, Summon Scavenger Scamp, which reaches into the depths of Oblivion and pulls out a pint-sized scamp which will collect all the plants it can find for your alchemical pleasure.
This mod from NomadDervish adds a new spell, Summon Scavenger Scamp, which reaches into the depths of Oblivion and pulls out a pint-sized scamp which will collect all the plants it can find for your alchemical pleasure. (Well, most of the plants it can find. It is a scamp, after all, and can be a bit lazy at times.)
Don't count on the scavenger scamp to help out in a fight. Aside from being an abject coward, it will probably die to a single hit from anything more fearsome than a mudcrab.
If you want your own pet scamp, just pay a visit to Falanu Hlaalu at All Things Alchemical in Skingrad. She has come into possession of a Treatise on Scamp Training which she is willing to sell for a reasonable price to anyone who doesn't ask where she "dug it up". Reading this document will teach you all you need to know to get a scamp picking flowers for you.
(Note: Falanu does not sell books or scrolls if your Mercantile skill is less than 50. For now, you can use the console command "player.setav mercantile 50" to allow you to buy the Treatise. (Just remember to change your Mercantile back to its original value afterward...) The next release will either add dialogue to Falanu allowing anyone to buy it or move it to a vendor who does sell books/scrolls.)
Re-casting this spell will immediately terminate any active scavenger scamp in the process of summoning the new one. What happens when the scavenger scamp expires is configurable by using the console to set ndScavengerDeathAction to one of the following values:
0 - The body just lays there like any other corpse
Pro: Simple and consistent with the rest of the world.
Con: You have to chase the scamp across half of Cyrodiil so you can find the body to loot it.
1 (default) - The scamp's inventory pops up automatically for looting, then the body disappears
Pro: No need to chase the scamp and no chance to miss looting it. Disappearing body is consistent with other summons.
Con: The scamp's inventory will inevitably pop up and interrupt you while fighting, lining up a tricky bow-shot from stealth, or some other inconvenient time.
2 - In a puff of smoke, the scamp's body teleports to you and lands at your feet
Pro: You don't go to the corpse, the corpse comes to you. You get control over when the inventory screen opens for looting.
Con: It's easy to miss the puff of smoke and lose the body (along with its collected ingredients) if the scamp dies unexpectedly while you're running across the countryside. If either you or the scamp are on an interior map and the other is not on the same interior map, the scamp is likely to teleport into the void somewhere instead of to your feet.
3 - The scamp's inventory is silently transferred into yours, then the body disappears
Pro: Easiest way to get the items off the body. Disappearing body is consistent with other summons.
Con: Hard to tell whether your scamp is dead or just out of sight. You don't know what ingredients you're getting unless you check your inventory for changes. You could suddenly find yourself over-encumbered if the scamp wanders into a pumpkin patch.
--- Contact Information ---
Bug reports, etc. can be sent to NomadDervish at yahoo.com.
--- Compatibility ---
This mod does not alter any existing objects or characters and uses a script to add the Treatise to Falanu's shop inventory, so there should be no chance of a conflict with anything.
--- Credits ---
Thanks to Cutthroat Mods for their Oblivion version of CM_Partners. I'd been thinking about creating a summonable collector for quite a while, but didn't expect it to be reasonably possible until I saw their work.
Change Log:
1.1 - Fixed problem with automatic transfer of ingredients (ndScavengerDeathAction = 3) creating new formids.
1.0 - Initial release







