hexbsp/hexvis/hexlight
programming: Eric Hobbs
These utilities are based on the quake utility source code
released by id software. Most of the source remains unchanged as
it was a very trivial port in order to support hexen2. I would be more than happy to provide
a description of the changes to any interested people. Since they are based on the
original quake versions, they have all of the original problems(ie: memory, point off plane)
I just wanted to start making my own maps.
NOTE: you must include the FULL pathname for the texture wad.
These executables are provided as is for free so don't complain if they do not work.
eric hobbs
jlhobbs@ma.ultranet.com