Xero's Fame Indicator (v1.0)
| File name: | xeros_fame_indicator.zip |
| File size: | 2.65 KB |
| Downloads this week: | 0 |
| Downloads total: | 345 |
| Date Added: | 07-06-2006 |
| Popularity: | 1% |
Short description:
This mod displays your current fame or infamy!
Index:
1. Installing
2. Playing the plugin
3. What does the plugin do?
4. Version Info
5. Know Issues
6. Credit section
7. Contact Infomation
*****************************************************************
1. Installing
*****************************************************************
To install the plugin, unzip the file into the Oblivion directory,
or unzip the file to a seperate folder and copy the contents of the
data folder to oblivion/data
*****************************************************************
2. Playing the plugin
*****************************************************************
From the Oblivion Launcher, select Data Files and check the box
next to the "Xero's Fame Indicator.esp" file.
*****************************************************************
3. What does the plugin do?
*****************************************************************
I found Quickclay's fame indicator mod some time ago and thought
it was a great idea and started using it. But I kept seeing it
come up on the Oblivion Conflict Detector and began to wonder how
it was made. I had a look in the editor and sure enough it was a
series of modifications to the game's quest scripts. After having
spent the last few weeks working on another mod (primarily scripting)
I saw a way to do the same thing, *but* make it 100% compatible with
other mods as well as work with mods that include fame or infamy
increasing events of their own.
Thus I present to you Xero's Fame Indicator. It consists of 1 quest
script that continuously watches for changes in fame or infamy
levels and displays an appropriate message. Though I know of no
events that cause fame or infamy to go down, if one occurs for any
reason another message will indicate such.
I was also having problems in my current game with bounties
appearing with no indication of how they got there and thus added
a bounty reporting feature to this mod.
*****************************************************************
4. Version Info
*****************************************************************
v1.0 Initial release
*****************************************************************
5. Known Issues
*****************************************************************
None.
This mod causes no noticable performance loss, even on my crappy
computer. And unless another mod names a quest or script exactly
the same as mine there shouldn't be any conflicts with anything
(FYI, both start with the prefix "XFI").
*****************************************************************
6. Credit section
*****************************************************************
Quickclay, for his excellent idea. Though I prefer this
implimentation better, his mod did it's job flawlessly. Many thanks!
If you use this mod in you own mod, please give credit.
You may distribute this completed zip file as long as you do not attempt to use it for
financial gain or try to pass it off as your own work. You may put it on a CD or other
storage medium for distribution. Beyond that, don't care, have fun :)
*****************************************************************
7. Contact Information
*****************************************************************
Author - dividebyxero
Email - planetelderscrolls@fenixfireblade.com
For more information on Elder Scrolls, visit http://elderscrolls.filefront.com







