While this mod is unbalancing, it's not intended as a cheat mod, but was instead born of my frustration at my gauntlets breaking after every fight and my weapons having to be recharged after 2-3 Dremora.
Casual Oblivion 0.2
03/30/06
Included modules:
1)Levelled Rewards All unique levelled items given as a quest reward will now be given at the maximum level.
2)More Durable Weapons and Armour Weapons and armour take damage 1/3 as quickly as before
3)Increased Charge All Sigil Stones, magic weapons and soulgems have 3x the charge. Staffs have not yet been done for time and balance reasons, though will be in the next version of the mod.
4)Enhanced Soul Gems All Soul Gems now carry a more powerful enchantment - note that on weapon, this will not increase the actual charge, merely the maxiumum possible strength of the on hit effect(s).
5)Increased training Train 100 times per level. Training costs are not affected
Any of these mods can be individually selected, so those who only want to choose a particular feature are able to do so. Thanks to Scott for suggesting this.
While this mod is unbalancing, it's not intended as a cheat mod, but was instead born of my frustration at my gauntlets breaking after every fight and my weapons having to be recharged after 2-3 Dremora. From there, I started "fixing" other features I found annoying.