RyanDOOM Version 110F
| File name: | RD110F.exe |
| File size: | 15.48 MB |
| Downloads this week: | 0 |
| Downloads total: | 38 |
| Date Added: | 09-20-2005 |
| Popularity: | 1% |
Short description:
DOOM 3 modification for programming, artwork, and sounds.
Ryan's DOOM 3 Modification Pak File (default: rd110f.pk4),
Version 110F
Compatible with all versions of DOOM 3
Last Updated: Tuesday, September 20, 2005 - 6:50 AM
______________________________________________
This pak file addresses a number of problems (at least I think so) in DOOM 3, most
notably the sound effects for monsters and weapons. To install this pak file, simply
install this executable to your DOOM 3's ../base/ directory. If you have Resurrection
of Evil installed, the installer will automatically place the pak file in this directory.
The following list shows what has been
modified from default DOOM 3:
Console now responds to tilde key being pressed instead of requiring 3-key combination.
Cyberdemon fight and Caseon PDA fixed.
Player weapon sounds for Pistol, Shotgun, Machinegun and Chaingun are changed.
Player now bleeds.
Pistol grip is now green.
Player shadow is now displayed correctly like in multiplayer.
Monsters generate more blood.
Player jump/land/pain/disorientation/walk sounds are changed.
Chaingun wind-up/wind-down durations changed to .8 and 1.5 respectively.
Keycard sound changed.
Menu theme is now 128kbps; this is both menu themes now.
"idlogo" RoQ movie intro replaced with updated intro.
Several door sounds changed.
GUI sounds changed.
Low ammo warning sound removed.
Swinging light sounds changed.
World flashlight projection changed.
Rocket Launcher fire sound changed.
Shotgun clip changed to 5 shells.
Shotgun reload amount changed to 1 shell.
Low ammo for Shotgun changed to 1 shell.
Updated Machinegun skin.
Config file rps.cfg now execs only player information (avoids further settings overwrite.)
Chaingun motor loop sound reflects new chaingun sounds.
Patch files removed from pak file to prevent incompatibilities with previous or
future versions of DOOM 3.
Flashlight select sound changed.
Light toggle sound changed.
Monorail intro commando sfx changed to match in-game sfx.
Alphalabs 2 alarm sound changed.
GUI arrow changed.
Super Turbo Turkey Puncher announcer removed.
Default and Vapor versions merged.
Gibbing removed; burnaway updated to teleport-out animation.
Both medkits now have red indicator lights.
Armor Jacket pickup sound changed.
Plasma Gun idle volume and sound changed.
All modified id files now up-to-date as of 7/05.
Shotgun pellet spread changed to 13.
Elevator loop sound fixed.
Mod repackaged into RAR SFX archive.
Plasma idle tweaked.
Plasma ammo box texture changed.
Disabled default sound.
Fixed missing melee glass sound from weapons.sndshd.
Added player shadow entry to Autoexec.cfg.
Fixed weapon scripts/defs that have been updated by id.
Changed Double-barreled Shotgun wood grain to black plastic.
Redundant sounds removed; changes reflected in sound shaders.
Large script/shader changes now include comments.
Pistol/Shotgun/Machinegun/Chaingun fire sounds now correct volume;
Chaingun wind-up/wind-down/select/reload sounds also correct volume.
Pak file root directory cleaned up (QVM moved to special folder.)
Attack/arousal/movement sounds changed for the following monsters:
Thin Zombies
Fat Zombies
Commando Zombies
Imp
Hell Knight
Pinky Demon
Contact me using: E-Mail - deuxsonic@gmail.com
AIM - S/N: Affinex, Deuxsonic (aim:goim?screenname=Affinex&message=Hello.)
ICQ - UIN: 42484452 (http://wwp.icq.com/scripts/search.dll?to=42484452)
(Enter the above URLs into your browser window.)
(E-Mail me with the subject "Keep me updated" and I'll send you an e-mail
message whenever I release a new build of RyanDOOM.)
Please feel free to make your own modifications to this pak file.
Please do not redistribute modified RyanDOOM game assets
without asking me first. Also, if you are going to redistribute
RyanDOOM, make sure the ReadMe files remain
with the installer and the pak file remains unmodified.
To execute my configuration file:
For Regular DOOM 3:
In the DOOM 3 console, type "exec rps.cfg" and press enter (make sure to back up your own
configuration before you do this.)
For DOOM 3 Resurrection of Evil:
In the DOOM 3 RoE console, type "exec rps-roe.cfg" and press enter (make sure to back up your own
configuration before you do this.)
RyanDOOM Picture Contents:
000.jpg - 000.jpg - RyanDOOM Logo
001.jpg - 004.jpg - Demonstration of new Machinegun skin. [1]
005.jpg - 007.jpg - Demonstration of new Pistol skin. [2]
008.jpg - 017.jpg - First demonstration of new Double-barreled Shotgun skin. [3]
018.jpg - 025.jpg - First demonstration of new monster death teleport-out. [4]
026.jpg - 026.jpg - Second Demonstration of new Double-barreled Shotgun skin. [3]
027.jpg - 039.jpg - Second demonstration of new monster death teleport-out. [4]
040.jpg - 040.jpg - Third demonstration of new Double-barreled Shotgun skin. [3]
041.jpg - 051.jpg - First demonstration of new Shotgun clip size. [5]
052.jpg - 058.jpg - First demonstration of new Small Health skin. [6]
059.jpg - 074.jpg - Demonstration of new Plasma Ammo Box skin. [7]
075.jpg - 078.jpg - Second demonstration of new Small Health skin. [6]
079.jpg - 082.jpg - First demonstration of new Large Health skin. [8]
083.jpg - 089.jpg - Demonstration of enabled player shadow. [9]
090.jpg - 108.jpg - Second demonstration of new Large Health skin. [8]
109.jpg - 118.jpg - Demonstration of new Machinegun skin, new world Pistol skin,
and new Small Health skin. [1] [2] [7]
128.jpg - 129.jpg - Third demonstration of new monster death teleport-out. [4]
130.jpg - 131.jpg - First demonstration of disabled gibbing. [10]
132.jpg - 136.jpg - Fourth demonstration of new monster death teleport-out. [4]
137.jpg - 138.jpg - Second demonstration of new Shotgun clip size. [5]
139.jpg - 155.jpg - Second demonstration of disabled gibbing. [10]
Demonstrated Changes:
[1] - Updated Machinegun skin.
[2] - Pistol grip is now green.
[3] - Changed Double-barreled Shotgun wood grain to black plastic.
[4] - Burnaway updated to teleport-out animation.
[5] - Shotgun clip changed to 5 shells.; Shotgun reload amount changed to 1 shell.;
Low ammo for Shotgun changed to 1 shell.
[6] - Small medkits now have red indicator lights.
[7] - Plasma ammo box texture changed.
[8] - Large medkits now have red indicator lights.
[9] - Player shadow is now displayed correctly like in multiplayer.
[10] - Gibbing removed.







