ctf-confrontation.zip
| File name: | ctf-confrontation.zip |
| File size: | 6.95 MB |
| Downloads this week: | 0 |
| Downloads total: | 526 |
| Date Added: | 06-04-2004 |
| Popularity: | 1% |
Short description:
Title Confrontation Version 1.0 Release Date 5th June 2004 Filename CTF Confrontation.ut2 Author s
================================================================
Title :Confrontation
Version :1.0
Release Date :5th June, 2004
Filename :CTF-Confrontation.ut2
Author(s) :Chris Blundell
Email Address :plutonic@plutonicdesign.com
website :http://www.plutonicdesign.com
Where to get this map :http://www.plutonicdesign.com (hosted at PlanetUnreal)
Other levels by author :
UT2004 DM-CBP2-Masurao (Volume 1 of Community Bonus Pack 2)
ONS-Icarus (CliffyB's Ownage)
AS-RobotFactory (commercial release with Nate OVerman)
BR-Serenity (commercial release)
DM-Metallurgy (commercial release)
DOM-Conduit (commercial release)
UT2003 CTF-Hypothermia
DM-1on1-Rivalry (5th place Best Level Original Content - Phase 2 "Nvidia
$1,000,000 Make Something Unreal Contest")
CTF-Unearthed_SE (3rd place Best Level Original Content - Phase 1 "Nvidia
$1,000,000 Make Something Unreal Contest" + CliffyB's OWNAGE!)
UT CTF-Antagonism
CTF-Urban Uprising (1st place AusUT contest)
DM-Obsessive
DM-Urban Terror
DM-Compulsive
CTF-Revenge
DM + DOM-Frantic
CTF-Event Horizon
CTF-Conquet (1st place CTF category and 6th place best overall category
of the "Make Something Unreal Contest")
DM-Fool's Bravado (CliffyB's OWNAGE!)
DM-Aggressive Tendencies ][
Tactical Ops TO-2-Bridge
Strike Force SFTDM-Urban Terror
Rune DM-Elemental Arena
DM-Glacier (Runner-up for the Human Head Rune Mapping Contest)
Unreal DM-Aggressive Tendencies (1st place in the Death Match category of the
OzUnreal contest)
DM-Portal
DM-Terminal Intent
DM + DK-Rifles and Rockets
DM-Crossover
DM-Wasted
Playtesters :G3O + the Redlands College Games Development Club
================================================================
--- Play Information ---
Game :Unreal Tournament 2004
Level Name :CTF-Confrontation
Single Player :w/bots
New Sounds :No
New Textures :yes
New StaticMeshes/Models :yes
NewUnrealScript :No
Know bugs :None
Recommended players :6 to 10 players
--- Construction ---
Editor used :UnrealED 3
Construction Time :4 weeks
Installation
------------
Unzip the file to c:UT2004 (or the location of your UT2004 installation)
Extended description:
--------------------
It seemed simple enough – gather two teams; give each a base and expect the teams to
co-exist peacefully – but someone HAD to steal a flag!
Author's Notes
--------------
This map was conceived as conglomeration of a number of separate ideas. The bases are from
a new version of CTF-Conquest (development for this has stalled) and the gameplay concept -
two bases facing each other with a wide open mid-field that players can use 'jump pads' to
cross - is one that I have wanted to develop for a while.
The layout and features of this map have been designed to provide for a diverse range of
both offensive and defensive strategies. Enjoy!
Copyright / Permissions
-----------------------
This level is copyright Chris Blundell, 2004
Authors may NOT use this level as a base to build additional levels. Custom
Scripts, Static Meshes and Textures may not be used without authors permission.
You are NOT allowed to commercially exploit this level, i.e. put it on a CD
or any other electronic medium that is sold for money without my explicit
permission!
You MAY distribute this level through any electronic network (internet,
FIDO, local BBS etc.), provided you include this file and leave the archive
intact.
----------------------
Title :Confrontation
Version :1.0
Release Date :5th June, 2004
Filename :CTF-Confrontation.ut2
Author(s) :Chris Blundell
Email Address :plutonic@plutonicdesign.com
website :http://www.plutonicdesign.com
Where to get this map :http://www.plutonicdesign.com (hosted at PlanetUnreal)
Other levels by author :
UT2004 DM-CBP2-Masurao (Volume 1 of Community Bonus Pack 2)
ONS-Icarus (CliffyB's Ownage)
AS-RobotFactory (commercial release with Nate OVerman)
BR-Serenity (commercial release)
DM-Metallurgy (commercial release)
DOM-Conduit (commercial release)
UT2003 CTF-Hypothermia
DM-1on1-Rivalry (5th place Best Level Original Content - Phase 2 "Nvidia
$1,000,000 Make Something Unreal Contest")
CTF-Unearthed_SE (3rd place Best Level Original Content - Phase 1 "Nvidia
$1,000,000 Make Something Unreal Contest" + CliffyB's OWNAGE!)
UT CTF-Antagonism
CTF-Urban Uprising (1st place AusUT contest)
DM-Obsessive
DM-Urban Terror
DM-Compulsive
CTF-Revenge
DM + DOM-Frantic
CTF-Event Horizon
CTF-Conquet (1st place CTF category and 6th place best overall category
of the "Make Something Unreal Contest")
DM-Fool's Bravado (CliffyB's OWNAGE!)
DM-Aggressive Tendencies ][
Tactical Ops TO-2-Bridge
Strike Force SFTDM-Urban Terror
Rune DM-Elemental Arena
DM-Glacier (Runner-up for the Human Head Rune Mapping Contest)
Unreal DM-Aggressive Tendencies (1st place in the Death Match category of the
OzUnreal contest)
DM-Portal
DM-Terminal Intent
DM + DK-Rifles and Rockets
DM-Crossover
DM-Wasted
Playtesters :G3O + the Redlands College Games Development Club
================================================================
--- Play Information ---
Game :Unreal Tournament 2004
Level Name :CTF-Confrontation
Single Player :w/bots
New Sounds :No
New Textures :yes
New StaticMeshes/Models :yes
NewUnrealScript :No
Know bugs :None
Recommended players :6 to 10 players
--- Construction ---
Editor used :UnrealED 3
Construction Time :4 weeks
Installation
------------
Unzip the file to c:UT2004 (or the location of your UT2004 installation)
Extended description:
--------------------
It seemed simple enough – gather two teams; give each a base and expect the teams to
co-exist peacefully – but someone HAD to steal a flag!
Author's Notes
--------------
This map was conceived as conglomeration of a number of separate ideas. The bases are from
a new version of CTF-Conquest (development for this has stalled) and the gameplay concept -
two bases facing each other with a wide open mid-field that players can use 'jump pads' to
cross - is one that I have wanted to develop for a while.
The layout and features of this map have been designed to provide for a diverse range of
both offensive and defensive strategies. Enjoy!
Copyright / Permissions
-----------------------
This level is copyright Chris Blundell, 2004
Authors may NOT use this level as a base to build additional levels. Custom
Scripts, Static Meshes and Textures may not be used without authors permission.
You are NOT allowed to commercially exploit this level, i.e. put it on a CD
or any other electronic medium that is sold for money without my explicit
permission!
You MAY distribute this level through any electronic network (internet,
FIDO, local BBS etc.), provided you include this file and leave the archive
intact.
----------------------






