Can't be bothered having to remember filenames for those maps you downloaded of the net. Well now you don't have to as with UIArena all your custom maps appear in the Create Game screen. It also modifies the Create Game menus to display 15 maps per page
Name: uiarena
Version 1.1
Date: 1/16/00
Author: YoGrE
Email: yogre@hotmail.com
Credits: id Software for a kickass game and for releasing
the game code.
Someone from some message board who suggested the idea
==========================================================================
When the first point release came out, I discovered an
undocumented feature in the UI. You could put *.arena files in
the scripts folder and have the UI display addon maps in the
"Create Game" menu.
I thought that was very cool but someone on a message board
suggested that the UI scan for maps directly and create arenas
without the use for a *.arena file.
I though that was cool too so I waited for the source to come out.
Here's how it works: The game scans through the scripts.txt file
first. Then it scans all the *.arena files for custom arenas.
Finally, it creates an arena for every map you have installed that
does not yet have an arena.
The new arena will work be assigned a single bot (Sarge) and have a
fraglimit of 10. It will be assigned a game type of "ffa team" unless
the map name includes the text "ctf" or "tourney" in which case, it
will set the appropriate game type instead.
I also modified the "Create Game" menus to display 15 maps per page
instead of 4. It's much easier to choose a map now. This effects the
multiplayer "Create Game" and single player "Skirmish" menus only,
not the ladder
Installation
============
To use the vm (Virtual Machine) version, put the uiarena.pk3 file in
your baseq3 folder.
Since this is a mod that only makes sense when u start your own game,
it doesn't really matter if you connect to a sv_pure server.
New in v 1.1
============
* The map pages roll over.
* The game remebers what page and map you selected last and brings
up the menu accordingly.
Future plans
============
I want to be able to look into the bsp file itself and determine the game
type by looking for a flag in the worldspawn entity named type. Bots,
fraglimit etc could also come from there.
Bugs & Enhancements
===================
Considering the time I put into this (very little), I assume there are still
bugs in it. Send bug reports and any suggestions for improvements to
yogre@hotmail,com
Rules and Regulations
=====================
You may distribute this file freely as long as you:
* Do not charge money for it.
* Keep it intact w/o any modifications.
If you would like to include this in a mod of your own, drop me a note
at yogre@hotmail,com