UPDATE #1 - All Languages, International Version
| File name: | NOLFUpdate001.exe |
| File size: | 13.12 MB |
| Downloads this week: | 1 |
| Downloads total: | 14,127 |
| Date Added: | 01-13-2002 |
| Popularity: | 3% |
Short description:
This release will update both the U.S. and the International version 1.0 of No One Lives Forever (NOLF) to version 1.001. This includes U.S., U.K. (non-North American English), French, German, Spanish and Swedish language versions.
==========================================
NO ONE LIVES FOREVER
Update to Version 1.001
December 15, 2000
==========================================
I. INSTALLATION INSTRUCTIONS
II. FIXES AND ADDITIONS
III. FOR ADDITIONAL HELP AND INFORMATION
This release will update the version 1.0 of No One Lives Forever
(NOLF) to version 1.001. All updates contain a combination of bug
fixes and new features, which are outlined in their respective Readme
docs.
In addition, a separate Content Update which includes new
multiplayer maps will be released shortly. In order to insure the
new maps play as intended, you will need to first download the
base Update.
*PLEASE NOTE* Save games from version 1.0 will NOT work after
this update is installed. However, it will be possible to restart
the last mission completed.
I. INSTALLATION INSTRUCTIONS
To install the update, click on the archive and extract the files to a
temporary directory of your choosing. The default path is
c:\NOLFUpdate. Once the extraction is complete, explore to the
directory and click on setup.exe. Finish the installation wizard to
complete the update.
II. FIXES AND ADDITIONS
* Fixed a potential crash on exit bug as well as crashes that
sometimes occur when moving between Singleplayer and
Multiplayer.
* Fixed memory fragmentation issues which may have caused
crashes and slow downs after playing for long periods of time.
* Fixed a bug where the player inventory was not always saved
correctly after being knocked out. This insures if you go back to
play a level, that you have all available weapons/gadgets that you
have collected.
* Added the ability to review Intelligence items you have collected
via a new Intelligence Gallery (by popular request!).
* Fixed a bug in single player where shooting an unalert enemy
twice, even with silenced weapons, could alert other AI in the
vicinity to your presence. This bug was making stealth missions
more difficult than intended. In this update, silenced shots which
hit and kill an unalert AI never alert other AI in the area making
stealth easier and more intuitive for many players.
* Fixed a bug that allowed the coin to fall through many surfaces in
the game, thereby making it impossible for the player to retrieve.
This bug should be 100% fixed on flat surfaces, but the coin may
still "trickle down" certain ramps and disappear.
* Fixed an unreachable Intelligence item on the space station,
which prevented players from getting a perfect score in every
level.
* The Body Remover can now be mapped to a weapon hotkey.
* Changed the "Always Run" Toggle to toggle default movement
(Run or Walk) and changed the "Run" key to toggle the opposite
of the default. This will allow players who choose "walk" as
their default movement mode to run when the button is held
down, and vice-versa. The names of these controls in the
options menu have also been changed for clarity. "Run" is now
"Toggle run/walk", and "Run/walk toggle" has been changed to
"Toggle Always Run."
* Added better caching of weapon special fx to cut down on
stuttering (e.g. when hit by a cyanide bullet, game pauses while
loading floating goats).
* Added more informative "Disconnected from Server" messages.
* Fixed a bug where double clicking on the arrows to scroll
through available servers in the multiplayer "join" menu would
join the server that's currently highlighted.
* Added the server's IP address and version number to the game
option section of the multiplayer "join" menu.
* Fixed a bug that allows low ping players to photograph Intelligence
items multiple times.
* Fixed a multiplayer bug that sometimes caused a player's armor
display to not show up correctly.
* Fixed a bug that allows low ping players to score multiple kills
when they run over someone on the snowmobile or motorcycle.
* Added a dialogue box that appears when a player attempts to
join a server that's running a different version of the game.
* A "View Options" command has been added to multiplayer
escape menu. This will allow clients to see all of the current
server's settings.
* Added a dialog box to indicate that a server is no longer available.
This will come up when you try to join a server that has been shut
down since the last time you used the "refresh server" option.
* Fixed a bug where players in a multiplayer game could use the
Escape key to "Teleport" across the map after grabbing a weapon
or powerup.
* Attempted to fix game freezes with players using the Diamond
MX300 (Aureal Vortex2 Chipset). Unfortunately, we have
determined this is a DirectX and/or driver issue. We're working
with Microsoft on a solution. In the meantime, players who
encounter this bug can still play the game by turning off
DirectMusic in the Advanced options section of the launcher.
* Chat text in multiplayer now word-wraps.
* Other long messages now also word wrap.
* Fixed bug with Weapon Stay weapons only giving you the
default ammo (not the ammo specified by the level designer).
* Updated weapon powerups so you can pick up the ammo in them
(if you run out of that ammo type) even if you have the weapon.
We'd like to extend our heartfelt thanks to those gamers who are
helping each other by answering support questions on the forum,
particularly those hard to track down hardware and driver issues
that plague all PC games!
III. FOR ADDITIONAL HELP AND INFORMATION
For the latest news, technical support and information on future
updates, please visit the following websites.
The Official Site
http://www.the-operative.com
The Official Community Site
http://www.nolfnews.com
FOX Interactive
http://www.foxinteractive.com
Monolith Productions
http://www.lith.com
For the latest news on compatibility issues and successful
workarounds, please check out the FAQs at
http://www.the-operative.com and http://www.nolfnews.com.
As work progresses on future updates, we'll be updating the NOLF
Team Plan file at http://www.lith.com. Thanks for playing and
we'll see you online!
==========================================
NO ONE LIVES FOREVER
Update to Version 1.001
December 15, 2000
==========================================
I. INSTALLATION INSTRUCTIONS
II. FIXES AND ADDITIONS
III. FOR ADDITIONAL HELP AND INFORMATION
This release will update the version 1.0 of No One Lives Forever
(NOLF) to version 1.001. All updates contain a combination of bug
fixes and new features, which are outlined in their respective Readme
docs.
In addition, a separate Content Update which includes new
multiplayer maps will be released shortly. In order to insure the
new maps play as intended, you will need to first download the
base Update.
*PLEASE NOTE* Save games from version 1.0 will NOT work after
this update is installed. However, it will be possible to restart
the last mission completed.
I. INSTALLATION INSTRUCTIONS
To install the update, click on the archive and extract the files to a
temporary directory of your choosing. The default path is
c:\NOLFUpdate. Once the extraction is complete, explore to the
directory and click on setup.exe. Finish the installation wizard to
complete the update.
II. FIXES AND ADDITIONS
* Fixed a potential crash on exit bug as well as crashes that
sometimes occur when moving between Singleplayer and
Multiplayer.
* Fixed memory fragmentation issues which may have caused
crashes and slow downs after playing for long periods of time.
* Fixed a bug where the player inventory was not always saved
correctly after being knocked out. This insures if you go back to
play a level, that you have all available weapons/gadgets that you
have collected.
* Added the ability to review Intelligence items you have collected
via a new Intelligence Gallery (by popular request!).
* Fixed a bug in single player where shooting an unalert enemy
twice, even with silenced weapons, could alert other AI in the
vicinity to your presence. This bug was making stealth missions
more difficult than intended. In this update, silenced shots which
hit and kill an unalert AI never alert other AI in the area making
stealth easier and more intuitive for many players.
* Fixed a bug that allowed the coin to fall through many surfaces in
the game, thereby making it impossible for the player to retrieve.
This bug should be 100% fixed on flat surfaces, but the coin may
still "trickle down" certain ramps and disappear.
* Fixed an unreachable Intelligence item on the space station,
which prevented players from getting a perfect score in every
level.
* The Body Remover can now be mapped to a weapon hotkey.
* Changed the "Always Run" Toggle to toggle default movement
(Run or Walk) and changed the "Run" key to toggle the opposite
of the default. This will allow players who choose "walk" as
their default movement mode to run when the button is held
down, and vice-versa. The names of these controls in the
options menu have also been changed for clarity. "Run" is now
"Toggle run/walk", and "Run/walk toggle" has been changed to
"Toggle Always Run."
* Added better caching of weapon special fx to cut down on
stuttering (e.g. when hit by a cyanide bullet, game pauses while
loading floating goats).
* Added more informative "Disconnected from Server" messages.
* Fixed a bug where double clicking on the arrows to scroll
through available servers in the multiplayer "join" menu would
join the server that's currently highlighted.
* Added the server's IP address and version number to the game
option section of the multiplayer "join" menu.
* Fixed a bug that allows low ping players to photograph Intelligence
items multiple times.
* Fixed a multiplayer bug that sometimes caused a player's armor
display to not show up correctly.
* Fixed a bug that allows low ping players to score multiple kills
when they run over someone on the snowmobile or motorcycle.
* Added a dialogue box that appears when a player attempts to
join a server that's running a different version of the game.
* A "View Options" command has been added to multiplayer
escape menu. This will allow clients to see all of the current
server's settings.
* Added a dialog box to indicate that a server is no longer available.
This will come up when you try to join a server that has been shut
down since the last time you used the "refresh server" option.
* Fixed a bug where players in a multiplayer game could use the
Escape key to "Teleport" across the map after grabbing a weapon
or powerup.
* Attempted to fix game freezes with players using the Diamond
MX300 (Aureal Vortex2 Chipset). Unfortunately, we have
determined this is a DirectX and/or driver issue. We're working
with Microsoft on a solution. In the meantime, players who
encounter this bug can still play the game by turning off
DirectMusic in the Advanced options section of the launcher.
* Chat text in multiplayer now word-wraps.
* Other long messages now also word wrap.
* Fixed bug with Weapon Stay weapons only giving you the
default ammo (not the ammo specified by the level designer).
* Updated weapon powerups so you can pick up the ammo in them
(if you run out of that ammo type) even if you have the weapon.
We'd like to extend our heartfelt thanks to those gamers who are
helping each other by answering support questions on the forum,
particularly those hard to track down hardware and driver issues
that plague all PC games!
III. FOR ADDITIONAL HELP AND INFORMATION
For the latest news, technical support and information on future
updates, please visit the following websites.
The Official Site
http://www.the-operative.com
The Official Community Site
http://www.nolfnews.com
FOX Interactive
http://www.foxinteractive.com
Monolith Productions
http://www.lith.com
For the latest news on compatibility issues and successful
workarounds, please check out the FAQs at
http://www.the-operative.com and http://www.nolfnews.com.
As work progresses on future updates, we'll be updating the NOLF
Team Plan file at http://www.lith.com. Thanks for playing and
we'll see you online!







