This is Straylight's Anomalies, Discrepancies and outright Bugs mod - the most thorough attempt on gameplay-adjustment for System Shock 2.
This is Straylight's Anomalies, Discrepancies and outright Bugs mod - the most thorough attempt on gameplay-adjustment for System Shock 2.
It fixes and rebalances a huge number of anomalies, discrepancies and bugs, all while staying true to the developers intentions.
This is simply the closest thing you will come to a second patch for SS2 after the official patch.
ADaoB was made by Straylight up to version 0.2.2 and is currently maintained by Kolya, Nameless Voice and Miracle.Freak.
Changes in v0.3.0:
- Inclusion of SHEMP high resolution terrain textures (mostly screens and other tech displays)
- Fixed light switch in Med/Sci corridor over training stations
- Med/Sci armoury note is now correctly ticked off
- Added shields on shuttle ports on the training stations and in the Command deck shuttle bays
- Added targets to the shooting range on Ops
- Added ceiling glass to a room in Rec that previously opened out into space
- Realigned many textures and fixed many object placements
- Re-added a small number of French-Epstein devices and Auto-repair units on Impossible difficulty
- "Plasma" pistol changed back to laser pistol. Significantly decreased degrade rate for non-overcharge shots
- Auto-repair units and French-Epstein devices can now be recycled (for 20 nanites)
- Hazard suit now makes you completely immune to toxins from worm piles
- Removed ejecting casings from blast turrets because they looked too strange
- Shrank physics model on a Rickenbacker turrent that was very hard to walk past before
- Fixed the hole between the pipes in Rickenbacker Pod 2 where you could easily fall to your death
- Localised Pyrokinesis now deals 1 damage / 400ms instead of 5 damage / 2000ms
- Replaced elevator music with high-quality full-length version from SS1
- Various minor tweaks