This patch updates clients from 1.2 to 1.4. See Extended Description for patch notes.
· 3 new Multiplayer maps: Knee Deep, Nightfire, Station!
· Nazi Zombies map with more weapons, Perks-a-Cola machines, and electroshock defenses: Verrückt!
· Improved spawning logic.
· Auto balancing improvements. Players are no longer auto balanced while completing objectives.
· Mods: IWD’s can be placed in the usermaps folder.
· Mods: Hold Breath / Sprint functions as intended.
· Mods: MissingAssets.csv is generated when maps are run with developer set to 1.
· Fixed lag caused by shooting at tanks.
· All rifle grenades fired during the first 15 seconds of Search & Destroy will be duds.
· Players who equip a Bouncing Betty and melee teammates in Hardcore game modes are now credited with a team kill penalty.
· Players are now deducted 200 points for team killing the bomb planter/defuser in Hardcore Search & Destroy.
· Martyrdom no longer causes direct impact deaths in Hardcore modes.
· “Bayonet jumping” has been disabled.