Full Linux Server 3.1.0.4
| File name: | hlds_l3104.tar.gz |
| File size: | 94.7 MB |
| Downloads this week: | 0 |
| Downloads total: | 4,803 |
| Date Added: | 01-13-2002 |
| Popularity: | 1% |
Short description:
This file is the full standalone Linux server package for Half-Life and Team Fortress 1.5.
Linux README 10/23/00
To run the Half-Life/TFC decidated linux server, unpack the hlds_l3104.tar.gz
file into a directory on your server. If you have the 3.1.0.3 version
installed, you can just unpack hlds_l3104upgrd.tar.zip into your current Half-Life server
directory.
You will need to copy libhlwon.so on your library path(/etc/ld.so.conf). After
doing this, you will need to run ldconfig to get Linux to recognize your changes
to the ld.so.conf file.
Start the server by running ./hlds_run. After it has loaded, you are able to
type commands into the server. During load time, you should see a message that
says "WON Auth". This means that you are automatically registered on the
Internet and people can start joining your game.
If you don't see "WON Auth" but instead see "Auth Server", this means that
you did not authenticate with the WON server either because you have an older
version of the server or you may not be able to reach the WON servers due to
a firewall or proxy.
After the server is loaded, you can set the number of allowed players with the
maxplayers ("maxplayers 16") command. I would not recommend any more than 16
players on a 200mhz machine.
To start the maps, use the map command ("map cz2").
Changes for the Linux Server in version 3.1.0.4:
- This update contains three new TF maps: Avanti, Flagrun, and Casbah.
- Pyro's burn damage increased in Team Fortress.
- Heavy Weapons Guy's chaingun damage reduced.
- All map resources can be downloaded from the game server now. Refer to readme.txt for details.
- Anti-grenade triggers added to 2Fort spawn rooms.
- Team selection also available from class selection screen in Team Fortress.
- In-Game text upgraded.
- Last weapon used key persists over a player death now.
- Counter-Strike proxy cheat fixed.
- High framerate connection problem fixed.
- Cockroaches can now be killed in single player.
- 'Tell' command crash fixed in Team Fortress.
- Rcon buffer overflow fixed.
Changes for the Linux Server in version 3.1.0.3:
- Fixed problem where servers could not handle more than 24 clients.
- Fixed spy burrowing into the ground.
- Fixed svc_bad connection problem.
- Fixed spy disguise as team 3/4 on two team maps.
- Fixed spy disguise crash.
Changes for the Linux Server in version 3.1.0.2:
- Fixed crash when clients have specific characters in their names.
- Fixed stout buffering problem.
Changes for the Linux Server in version 3.1.0.1:
- Fixed performance problem on ATI Rage video cards.
- Fixed 'Unassigned' in scoreboard bug.
- Fixed death messages being delayed when downloading a custom decal.
- Fixed 'Out of Handles' crash on dedicated server.
- Fixed bug where player models would be drawn incorrectly in Team Fortress 1.5
- Fixed fakelag exploit.
- Fixed mmx optimization.
- Restart command fixed on dedicated server.
- Fixed two flags in Dustbowl bug.
- Fixed longjump in Half-Life DM.
- Fixed spectator grenade exploit.
- Fixed changeteam grenade exploit.
- Fixed LoGADDRESS command.
Changes for the Linux Server in past versions:
- This update includes a complete rewrite of Half-Life's networking system.
- Three new maps included (Dustbowl, Epicenter, and Warpath).
- Engineer upgrades sentry gun immediately.
- Dispensers can be used by touching them.
- Spectator mode added.
- Number pad keys are now bindable independent.
- Support for mouse buttons 4 and 5.
- You will get a point in TFC for destroying an enemy sentry gun.
- Engineer can view other Engineer's sentry gun stats via HUD.
- Tell command added to TFC.
- The class of everyone on your team is available via the scoreboard.
- Grenade timer added to TFC.
- Updated netgraph, use net_graph 3
- TFC Manual updated with all information pertaining to this update.
- Console and in-game chat uses a True Type font.
- Player names are colored according to team in TFC when talking.
- MOTD length increased for server operators.
- "Say" no longer includes the server name in the 64 character limit.
- Various crash fixes.
- readline.so no longer required.
- Team 4 can now score on 4 player TFC maps.
- Fixed soldier's nail grenades in TFC.
- We are changing the version number of the server from 1.x.x.x to 3.x.x.x for
the Linux server to differentiate between the server and client releases.
- Typing 'version' at the server console will give you the version you are running.
- Server now allows banning by userid and WON id. Refer to TFCServer.htm
located in your halflife fcmanual directory.
- HTML TFC manual included with 3.0.1.3 Linux server with information on running a server.
- TFStats for Linux will be released in the very near future.
- TF Stats version 1.5 for Linux included.
- Half-Life setinfo bug fixed.
- Added better debugging code for TFC map makers.
- Fixed bug in trigger_changelevel.
CUSTOM RESOURCE DOWNLOADING
Something that has always limited the propagation of custom maps has been the lack of support for custom map resources. Running a custom map that has it's own .wad file, custom sprites, or precached sounds has been something of a burden to server operators. So, we've added a new feature/function to help simplify the process.
For this example let's assume we have a Team Fortress map called "mymap.bsp". This map uses a few different custom resources. It has it's own .wad file called "mytextures.wad", a new model called "mymodel.mdl", and a new sprite called "mysprite.spr". As a server operator you will need to go through these steps to allow these resources to be downloaded:
1. Create a file called "mymap.res" and place it into the fcmaps directory. The .res file must be the same as the .bsp name.
2. Add the resource names relative to the game directory in this file. The file should look like this:
mywad.wad
modelsmymodel.mdl
spritesmysprite.spr
3. Run your server with sv_allowdownload set to 1.
When a client connects they will start downloading these files. The client's download speed/bandwidth is throttled according to their rate. This will not replace any files that are currently on the client's machine.
There are seven valid file types for this:
Maps (.bsp)
Textures (.wad)
Models (.mdl)
Sprites (.spr)
Bitmaps (.bmp)
Sound files (.wav)
Targas (.tga)
Common Questions:
1) I start the server and nothing happens.
After running ./hlds_l, you need to set the number of allowed players (see above)
and start a map. You can do all of this from the command line as well:
./hlds_l -game tfc +maxplayers 16 +map cz2
2) How do I start a TFC server?
Use the -game tfc option.
3) My server won't run, it's looking for:
a) libhlwon.so - see above.
b) readline.so - this is no longer needed. You have an old version of the server.
4) How do I start a lan server?
./hlds -nomaster +sv_lan 1
5) Where can I get help?
Subscribe to the one of the dedicated server mailing lists by sending mail to
listadmin@valvesoftware.com with subscribeyou want to subscribe to> in the message body.
hlds_announce@valvesoftware.com - general dedicated server announcements
hlds@valvesoftware.com - general dedicated server discussion
hlds_linux@valvesoftware.com - linux specific dedicated server discussion
Also, there are several user-run support sites on the net:
http://commands.halflife.org
http://www.pcgame.com/randy/tfc/console/all.htm
http://www.planethalflife.com/commands/
6) What are the server commands/cvars:
changelevel mapname - change map, maintain client connections
map mapname - change map, disconnect currently connected players
status - return the status of the server
restart - restart the server
exec file.cfg - execute a script file
quit - stop the server
Client Variables
cl_bob Default: 0
cl_bobcycle Default: 0
cl_bobup Default: 0
cl_rollangle Default: 2
cl_waterdist Default: 4
cl_rollspeed Default: 200
Multiplayer Variables
1 means on/allowed, 0 means off/disallowed.
* means any integer is acceptable, 0 means no limit
mp_autocrosshair Default: 1
mp_falldamage Default: 1
mp_flashlight Default: 0
mp_footsteps Default: 1
mp_forcerespawn Default: 1
mp_friendlyfire Default: 0
mp_teamplay Default: 0
mp_weaponstay Default: 0
mp_allowmonsters Default: 0
mp_fraglimit* Default: 0
mp_timelimit* Default: 0
Server Variables
sv_accelerate Default: 10
sv_aim Default: 1
sv_airaccelerate Default: 10
sv_airmove Default: 1
sv_allowdownload Default: 1
sv_allowupload Default: 1
sv_bounce Default: 1
sv_challengetime Default: 15
sv_cheats Default: 0
sv_clienttrace Default: 1
sv_clipmode Default: 0
sv_friction Default: 4
sv_gravity Default: 800
sv_idealpitchscale Default: 0
sv_language Default: 0
sv_masterprint Default: 1
sv_masterprinttime Default: 5
sv_maxspectators Default: 8
sv_maxspeed Default: 320
sv_maxvelocity Default: 2000
sv_netsize Default: 0
sv_newunit Default: 0
sv_password Default: 0
sv_showcmd Default: 0
sv_skyname Default: 0
sv_spectalk Default: 1
sv_spectator_password Default: 0
sv_spectatormaxspeed Default: 500
sv_stepsize Default: 18
sv_stopspeed Default: 100
sv_timeout Default: 65
sv_upload_maxsize Default: 0
sv_wateraccelerate Default: 10
sv_wateramp Default: 0
sv_waterfriction Default: 1
sv_zmax Default: 4096
Team Play Variables
team1_color Default: 0
team1_model Default: 0
team1_name Default: 0
team1_skin Default: 0
team2_color Default: 0
team2_model Default: 0
team2_name Default: 0
team2_skin Default: 0
brightness Default: 0
chase_active Default: 0
chase_back Default: 100
chase_right Default: 0
chase_up Default: 16
clientport Default: 27005
cmdline Default: 0
con_notifytime Default: 1
coop Default: 0
crosshair Default: 0
deathmatch Default: 1
decalfrequency Default: 30
developer Default: 0
direct Default: 0
displaysoundlist Default: 0
edgefriction Default: 2
fakelag Default: 0
fakeloss Default: 0
filterban Default: 1
fps_lan Default: 72
fps_modem Default: 30
fps_single Default: 72
gamma Default: 2
host_framerate Default: 0
host_killtime Default: 0
host_speeds Default: 0
HostMap Default: 0
hostname Default: 0
hostport Default: 0
ip Default: 0
ip_clientport Default: 0
ip_hostport Default: 0
ipx_clientport Default: 0
ipx_hostport Default: 0
lambert Default: 1
lcd_x Default: 0
lcd_yaw Default: 0
lightgamma Default: 2
mapcyclefile Default: 0
netchokeloop Default: 0
noip Default: 0
noipx Default: 1
pausable Default: 1
pm_pushfix Default: 0
port Default: 27015
r_netgraph Default: 0
rcon_password Default: 0
registered Default: 0
scr_ofsx Default: 0
scr_ofsy Default: 0
scr_ofsz Default: 0
serverprofile Default: 0
showdrop Default: 0
showpackets Default: 0
showtriggers Default: 0
skill Default: 1
sys_ticrate Default: 0
texgamma Default: 2
violence_ablood Default: 1
violence_agibs Default: 1
violence_hblood Default: 1
violence_hgibs Default: 1
View Variables
v_centermove Default: 0
v_centerspeed Default: 500
v_dark Default: 0
v_idlescale Default: 0
v_ipitch_cycle Default: 1
v_ipitch_level Default: 0
v_iroll_cycle Default: 0
v_iroll_level Default: 0
v_iyaw_cycle Default: 2
v_iyaw_level Default: 0
v_kickpitch Default: 0
v_kickroll Default: 0
v_kicktime Default: 0
Please report any problems to erik@valvesoftware.com
Enjoy!
To run the Half-Life/TFC decidated linux server, unpack the hlds_l3104.tar.gz
file into a directory on your server. If you have the 3.1.0.3 version
installed, you can just unpack hlds_l3104upgrd.tar.zip into your current Half-Life server
directory.
You will need to copy libhlwon.so on your library path(/etc/ld.so.conf). After
doing this, you will need to run ldconfig to get Linux to recognize your changes
to the ld.so.conf file.
Start the server by running ./hlds_run. After it has loaded, you are able to
type commands into the server. During load time, you should see a message that
says "WON Auth". This means that you are automatically registered on the
Internet and people can start joining your game.
If you don't see "WON Auth" but instead see "Auth Server", this means that
you did not authenticate with the WON server either because you have an older
version of the server or you may not be able to reach the WON servers due to
a firewall or proxy.
After the server is loaded, you can set the number of allowed players with the
maxplayers ("maxplayers 16") command. I would not recommend any more than 16
players on a 200mhz machine.
To start the maps, use the map command ("map cz2").
Changes for the Linux Server in version 3.1.0.4:
- This update contains three new TF maps: Avanti, Flagrun, and Casbah.
- Pyro's burn damage increased in Team Fortress.
- Heavy Weapons Guy's chaingun damage reduced.
- All map resources can be downloaded from the game server now. Refer to readme.txt for details.
- Anti-grenade triggers added to 2Fort spawn rooms.
- Team selection also available from class selection screen in Team Fortress.
- In-Game text upgraded.
- Last weapon used key persists over a player death now.
- Counter-Strike proxy cheat fixed.
- High framerate connection problem fixed.
- Cockroaches can now be killed in single player.
- 'Tell' command crash fixed in Team Fortress.
- Rcon buffer overflow fixed.
Changes for the Linux Server in version 3.1.0.3:
- Fixed problem where servers could not handle more than 24 clients.
- Fixed spy burrowing into the ground.
- Fixed svc_bad connection problem.
- Fixed spy disguise as team 3/4 on two team maps.
- Fixed spy disguise crash.
Changes for the Linux Server in version 3.1.0.2:
- Fixed crash when clients have specific characters in their names.
- Fixed stout buffering problem.
Changes for the Linux Server in version 3.1.0.1:
- Fixed performance problem on ATI Rage video cards.
- Fixed 'Unassigned' in scoreboard bug.
- Fixed death messages being delayed when downloading a custom decal.
- Fixed 'Out of Handles' crash on dedicated server.
- Fixed bug where player models would be drawn incorrectly in Team Fortress 1.5
- Fixed fakelag exploit.
- Fixed mmx optimization.
- Restart command fixed on dedicated server.
- Fixed two flags in Dustbowl bug.
- Fixed longjump in Half-Life DM.
- Fixed spectator grenade exploit.
- Fixed changeteam grenade exploit.
- Fixed LoGADDRESS command.
Changes for the Linux Server in past versions:
- This update includes a complete rewrite of Half-Life's networking system.
- Three new maps included (Dustbowl, Epicenter, and Warpath).
- Engineer upgrades sentry gun immediately.
- Dispensers can be used by touching them.
- Spectator mode added.
- Number pad keys are now bindable independent.
- Support for mouse buttons 4 and 5.
- You will get a point in TFC for destroying an enemy sentry gun.
- Engineer can view other Engineer's sentry gun stats via HUD.
- Tell command added to TFC.
- The class of everyone on your team is available via the scoreboard.
- Grenade timer added to TFC.
- Updated netgraph, use net_graph 3
- TFC Manual updated with all information pertaining to this update.
- Console and in-game chat uses a True Type font.
- Player names are colored according to team in TFC when talking.
- MOTD length increased for server operators.
- "Say" no longer includes the server name in the 64 character limit.
- Various crash fixes.
- readline.so no longer required.
- Team 4 can now score on 4 player TFC maps.
- Fixed soldier's nail grenades in TFC.
- We are changing the version number of the server from 1.x.x.x to 3.x.x.x for
the Linux server to differentiate between the server and client releases.
- Typing 'version' at the server console will give you the version you are running.
- Server now allows banning by userid and WON id. Refer to TFCServer.htm
located in your halflife fcmanual directory.
- HTML TFC manual included with 3.0.1.3 Linux server with information on running a server.
- TFStats for Linux will be released in the very near future.
- TF Stats version 1.5 for Linux included.
- Half-Life setinfo bug fixed.
- Added better debugging code for TFC map makers.
- Fixed bug in trigger_changelevel.
CUSTOM RESOURCE DOWNLOADING
Something that has always limited the propagation of custom maps has been the lack of support for custom map resources. Running a custom map that has it's own .wad file, custom sprites, or precached sounds has been something of a burden to server operators. So, we've added a new feature/function to help simplify the process.
For this example let's assume we have a Team Fortress map called "mymap.bsp". This map uses a few different custom resources. It has it's own .wad file called "mytextures.wad", a new model called "mymodel.mdl", and a new sprite called "mysprite.spr". As a server operator you will need to go through these steps to allow these resources to be downloaded:
1. Create a file called "mymap.res" and place it into the fcmaps directory. The .res file must be the same as the .bsp name.
2. Add the resource names relative to the game directory in this file. The file should look like this:
mywad.wad
modelsmymodel.mdl
spritesmysprite.spr
3. Run your server with sv_allowdownload set to 1.
When a client connects they will start downloading these files. The client's download speed/bandwidth is throttled according to their rate. This will not replace any files that are currently on the client's machine.
There are seven valid file types for this:
Maps (.bsp)
Textures (.wad)
Models (.mdl)
Sprites (.spr)
Bitmaps (.bmp)
Sound files (.wav)
Targas (.tga)
Common Questions:
1) I start the server and nothing happens.
After running ./hlds_l, you need to set the number of allowed players (see above)
and start a map. You can do all of this from the command line as well:
./hlds_l -game tfc +maxplayers 16 +map cz2
2) How do I start a TFC server?
Use the -game tfc option.
3) My server won't run, it's looking for:
a) libhlwon.so - see above.
b) readline.so - this is no longer needed. You have an old version of the server.
4) How do I start a lan server?
./hlds -nomaster +sv_lan 1
5) Where can I get help?
Subscribe to the one of the dedicated server mailing lists by sending mail to
listadmin@valvesoftware.com with subscribe
hlds_announce@valvesoftware.com - general dedicated server announcements
hlds@valvesoftware.com - general dedicated server discussion
hlds_linux@valvesoftware.com - linux specific dedicated server discussion
Also, there are several user-run support sites on the net:
http://commands.halflife.org
http://www.pcgame.com/randy/tfc/console/all.htm
http://www.planethalflife.com/commands/
6) What are the server commands/cvars:
changelevel mapname - change map, maintain client connections
map mapname - change map, disconnect currently connected players
status - return the status of the server
restart - restart the server
exec file.cfg - execute a script file
quit - stop the server
Client Variables
cl_bob Default: 0
cl_bobcycle Default: 0
cl_bobup Default: 0
cl_rollangle Default: 2
cl_waterdist Default: 4
cl_rollspeed Default: 200
Multiplayer Variables
1 means on/allowed, 0 means off/disallowed.
* means any integer is acceptable, 0 means no limit
mp_autocrosshair Default: 1
mp_falldamage Default: 1
mp_flashlight Default: 0
mp_footsteps Default: 1
mp_forcerespawn Default: 1
mp_friendlyfire Default: 0
mp_teamplay Default: 0
mp_weaponstay Default: 0
mp_allowmonsters Default: 0
mp_fraglimit* Default: 0
mp_timelimit* Default: 0
Server Variables
sv_accelerate Default: 10
sv_aim Default: 1
sv_airaccelerate Default: 10
sv_airmove Default: 1
sv_allowdownload Default: 1
sv_allowupload Default: 1
sv_bounce Default: 1
sv_challengetime Default: 15
sv_cheats Default: 0
sv_clienttrace Default: 1
sv_clipmode Default: 0
sv_friction Default: 4
sv_gravity Default: 800
sv_idealpitchscale Default: 0
sv_language Default: 0
sv_masterprint Default: 1
sv_masterprinttime Default: 5
sv_maxspectators Default: 8
sv_maxspeed Default: 320
sv_maxvelocity Default: 2000
sv_netsize Default: 0
sv_newunit Default: 0
sv_password Default: 0
sv_showcmd Default: 0
sv_skyname Default: 0
sv_spectalk Default: 1
sv_spectator_password Default: 0
sv_spectatormaxspeed Default: 500
sv_stepsize Default: 18
sv_stopspeed Default: 100
sv_timeout Default: 65
sv_upload_maxsize Default: 0
sv_wateraccelerate Default: 10
sv_wateramp Default: 0
sv_waterfriction Default: 1
sv_zmax Default: 4096
Team Play Variables
team1_color Default: 0
team1_model Default: 0
team1_name Default: 0
team1_skin Default: 0
team2_color Default: 0
team2_model Default: 0
team2_name Default: 0
team2_skin Default: 0
brightness Default: 0
chase_active Default: 0
chase_back Default: 100
chase_right Default: 0
chase_up Default: 16
clientport Default: 27005
cmdline Default: 0
con_notifytime Default: 1
coop Default: 0
crosshair Default: 0
deathmatch Default: 1
decalfrequency Default: 30
developer Default: 0
direct Default: 0
displaysoundlist Default: 0
edgefriction Default: 2
fakelag Default: 0
fakeloss Default: 0
filterban Default: 1
fps_lan Default: 72
fps_modem Default: 30
fps_single Default: 72
gamma Default: 2
host_framerate Default: 0
host_killtime Default: 0
host_speeds Default: 0
HostMap Default: 0
hostname Default: 0
hostport Default: 0
ip Default: 0
ip_clientport Default: 0
ip_hostport Default: 0
ipx_clientport Default: 0
ipx_hostport Default: 0
lambert Default: 1
lcd_x Default: 0
lcd_yaw Default: 0
lightgamma Default: 2
mapcyclefile Default: 0
netchokeloop Default: 0
noip Default: 0
noipx Default: 1
pausable Default: 1
pm_pushfix Default: 0
port Default: 27015
r_netgraph Default: 0
rcon_password Default: 0
registered Default: 0
scr_ofsx Default: 0
scr_ofsy Default: 0
scr_ofsz Default: 0
serverprofile Default: 0
showdrop Default: 0
showpackets Default: 0
showtriggers Default: 0
skill Default: 1
sys_ticrate Default: 0
texgamma Default: 2
violence_ablood Default: 1
violence_agibs Default: 1
violence_hblood Default: 1
violence_hgibs Default: 1
View Variables
v_centermove Default: 0
v_centerspeed Default: 500
v_dark Default: 0
v_idlescale Default: 0
v_ipitch_cycle Default: 1
v_ipitch_level Default: 0
v_iroll_cycle Default: 0
v_iroll_level Default: 0
v_iyaw_cycle Default: 2
v_iyaw_level Default: 0
v_kickpitch Default: 0
v_kickroll Default: 0
v_kicktime Default: 0
Please report any problems to erik@valvesoftware.com
Enjoy!







