The premise is two map rooms connected by toggleable teleports. Each teleporter leads to a unique room, each with its own theme. Each team can turn off up to two of their teleporters at a time, in order to "force" players into certain rooms.
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Unreal Tournament 3
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TITLE: CTF-Matrix
AUTHOR: LordTakkera
E-MAIL: theultimatefreshman@gmail.com
VERSION: .92 (Beta 2)
INSTALLATION INSTRUCTIONS: Just copy the .ut3 file to
My Documents/My Games/Unreal Tournament 3/UTGame/Published/CookedPC/CustomMaps
DESCRIPTION: The premise is two map rooms connected by toggleable teleports.
Each teleporter leads to a unique room, each with its own theme.
Each team can turn off up to two of their teleporters at a time, in order to "force" players into certain rooms.
However, all rooms can go into the flag room, only access from the flag to the rooms can be denied.
The four room themes are:
Ice cave, vehicle room
Pillars, flak cannon
Rotating platforms, rocket launcher
Maze room, sniper rifle
BUGS: Bots may not work well, or too well, in the rotation room. Also, bots may not use the sniper rifles. Help accepted for bot pathing.
CREDITS: Epic for all materials, meshes, etc., and for the tutorials. Various forums for technical assistance.
COMMENTS: This is my second map, first to be released, so please comment and tell me what can be done better.
Help gladly accepted, especially on bot pathing
THIS MODIFICATION IS NOT MADE, DISTRIBUTED, OR SUPPORTED BY EPIC GAMES, DIGITAL EXTREMES OR ATARI.
ELEMENTS TM & © EPIC GAMES INC AND/OR ITS LICENSORS.
Major fixes from .9:
Added bot paths to flag and rotation rooms
Added bot paths to Keg o' health and shield belt
Added lift exits and centers to all lifts
Added mesh to floor of flag rooms
Added barrier to lift areas in maze room so that players can't just fall onto the walls and walk over them
For more information on Unreal Tournament 3, visit
http://unrealtournament2004.filefront.com